diff options
Diffstat (limited to 'client/c.py')
| -rw-r--r-- | client/c.py | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/client/c.py b/client/c.py deleted file mode 100644 index 7b7a3d6..0000000 --- a/client/c.py +++ /dev/null @@ -1,108 +0,0 @@ -# -*- coding: utf-8 -*- -import socket, json, time -import pygame - -# ---------- SOCKETS ---------- - -RESP_BUFFER_LENGTH = 1024 -ip_adress="192.168.1.14" -port=8090 - -LARGEUR_BLOCK = 10 -NB_BLOCKS = 30 -LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS - -def connect(): - s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) - s.connect((ip_adress,port)) - return s - -def sendData(data): - s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) - s.connect((ip_adress,port)) - s.sendall(data.encode('utf-8')) - s.send('#EOF\n'.encode('utf-8')) - received = s.recv(RESP_BUFFER_LENGTH) - s.close() - return received - -def newGame(): - received = sendData('{"type": "new-game"}') - return json.loads(received) - -def update(gameId = 1, direction = None): - data = { - "type" : "update", - "game-id": gameId, - "direction": direction - } - received = sendData(json.dumps(data)) - return json.loads(received) - -# ---------- END SOCKETS ---------- - -LARGEUR_BLOCK = 20 -NB_BLOCKS = 30 -LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS - -pygame.init() -ecran = pygame.display.set_mode((LARGEUR_ECRAN,LARGEUR_ECRAN)) - -snakeSprite = pygame.image.load("snake-sprite.png").convert_alpha() -snakeSprite = pygame.transform.scale(snakeSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK)) - -appleSprite = pygame.image.load("apple-sprite.png").convert_alpha() -appleSprite = pygame.transform.scale(appleSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK)) - -def afficher(ecran, snakeCoords, fruitsCoords): - snake = [] - for coords in snakeCoords: - if coords not in snake: - snake.append(coords) - - pygame.draw.rect(ecran, (255,255,255), (0,0,LARGEUR_ECRAN,LARGEUR_ECRAN)) - for coords in fruitsCoords: - ecran.blit(appleSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK)) - - for coords in snake: - ecran.blit(snakeSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK)) - -def handleControls(event, gameId): - if event.key == pygame.K_LEFT: - return update(gameId, 'left') - elif event.key == pygame.K_RIGHT: - return update(gameId, 'right') - elif event.key == pygame.K_UP: - return update(gameId, 'down') - elif event.key == pygame.K_DOWN: - return update(gameId, 'up') - else: - return None - -def main(): - gameInit = newGame() - gameId = gameInit['ID'] - up = gameInit - - continuer = True - - while continuer: - afficher(ecran, up['SNAKE'], up['FOOD']) - for event in pygame.event.get(): - if event.type == pygame.QUIT: - continuer = False - elif event.type == pygame.KEYDOWN: - updateTmp = handleControls(event, gameId) - print(updateTmp) - if updateTmp != None and 'TYPE' in updateTmp: - if updateTmp['TYPE'] != 'error': - up = updateTmp - time.sleep(0.2) - up = update(gameId) - pygame.display.flip() - - pygame.quit() - - -if __name__ == '__main__': - main()
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