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-rw-r--r--client/c.py108
1 files changed, 0 insertions, 108 deletions
diff --git a/client/c.py b/client/c.py
deleted file mode 100644
index 7b7a3d6..0000000
--- a/client/c.py
+++ /dev/null
@@ -1,108 +0,0 @@
-# -*- coding: utf-8 -*-
-import socket, json, time
-import pygame
-
-# ---------- SOCKETS ----------
-
-RESP_BUFFER_LENGTH = 1024
-ip_adress="192.168.1.14"
-port=8090
-
-LARGEUR_BLOCK = 10
-NB_BLOCKS = 30
-LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS
-
-def connect():
- s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
- s.connect((ip_adress,port))
- return s
-
-def sendData(data):
- s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
- s.connect((ip_adress,port))
- s.sendall(data.encode('utf-8'))
- s.send('#EOF\n'.encode('utf-8'))
- received = s.recv(RESP_BUFFER_LENGTH)
- s.close()
- return received
-
-def newGame():
- received = sendData('{"type": "new-game"}')
- return json.loads(received)
-
-def update(gameId = 1, direction = None):
- data = {
- "type" : "update",
- "game-id": gameId,
- "direction": direction
- }
- received = sendData(json.dumps(data))
- return json.loads(received)
-
-# ---------- END SOCKETS ----------
-
-LARGEUR_BLOCK = 20
-NB_BLOCKS = 30
-LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS
-
-pygame.init()
-ecran = pygame.display.set_mode((LARGEUR_ECRAN,LARGEUR_ECRAN))
-
-snakeSprite = pygame.image.load("snake-sprite.png").convert_alpha()
-snakeSprite = pygame.transform.scale(snakeSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))
-
-appleSprite = pygame.image.load("apple-sprite.png").convert_alpha()
-appleSprite = pygame.transform.scale(appleSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))
-
-def afficher(ecran, snakeCoords, fruitsCoords):
- snake = []
- for coords in snakeCoords:
- if coords not in snake:
- snake.append(coords)
-
- pygame.draw.rect(ecran, (255,255,255), (0,0,LARGEUR_ECRAN,LARGEUR_ECRAN))
- for coords in fruitsCoords:
- ecran.blit(appleSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))
-
- for coords in snake:
- ecran.blit(snakeSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))
-
-def handleControls(event, gameId):
- if event.key == pygame.K_LEFT:
- return update(gameId, 'left')
- elif event.key == pygame.K_RIGHT:
- return update(gameId, 'right')
- elif event.key == pygame.K_UP:
- return update(gameId, 'down')
- elif event.key == pygame.K_DOWN:
- return update(gameId, 'up')
- else:
- return None
-
-def main():
- gameInit = newGame()
- gameId = gameInit['ID']
- up = gameInit
-
- continuer = True
-
- while continuer:
- afficher(ecran, up['SNAKE'], up['FOOD'])
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- continuer = False
- elif event.type == pygame.KEYDOWN:
- updateTmp = handleControls(event, gameId)
- print(updateTmp)
- if updateTmp != None and 'TYPE' in updateTmp:
- if updateTmp['TYPE'] != 'error':
- up = updateTmp
- time.sleep(0.2)
- up = update(gameId)
- pygame.display.flip()
-
- pygame.quit()
-
-
-if __name__ == '__main__':
- main() \ No newline at end of file