pgnp/README.md
2022-01-26 21:31:40 +01:00

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## PGNP: PGN Parser
PGNP is a Portable Game Notation (PGN) parser. More details about the
PGN specification can be found [here](https://www.chessclub.com/help/PGN-spec).
# Features
- Basic PGN parsing (tags, move, comments, variations, NAG, etc.)
- Parse PGN files that contains multiple games
- Handle very large files: up to 2^(sizeof(unsigned long long)*8) bytes
- Efficiency
# How to use it ?
PGNP can be used as a shared library in your project.
You only need to include `pgnp.hpp` and linking the .so file to your
executable.
# Example
Somewhere at the beginning of the file:
#include "pgnp.hpp"
Load PGN from file/string:
pgnp::PGN pgn;
try {
pgn.FromFile("pgn.txt"); // Or pgn.FromString("YOUR PGN CONTENT HERE");
pgn.ParseNextGame();
}
catch(...){
// Handle exceptions
}
Various API calls:
bool hasRound=pgn.HasTag("Round"); // Check if a tag exists
try {
pgn.STRCheck(); // Perform a Seven Tag Roster check
}
catch(...){
// Handle exceptions
}
std::vector<std::string> tags=pgn.GetTagList(); // Get the list of tags in current game
std::string tagValue=GetTagValue("Date"); // Get the value of a tag in current game
Access to moves:
pgnp::HalfMove *moves=new pgnp::HalfMove();
pgn.GetMoves(moves); // Get the tree of half moves
int length=moves->GetLength(); // Get the number of half move in the current MainLine
// Public members:
// moves->variations contains variations of the current move
// moves->isBlack boolean that says if current half move is for the black side
// Check pgnp.hpp for more infos for the other fields (comments, count, etc.)
# CMake Integration
By using the `add_subdirectory()` directive on this repository, you will be able to use the following cmake calls in your project:
include_directories(${PGNP_INCLUDE_DIR})
target_link_libraries(<YOUR_TARGET> pgnp)