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68 lines
2 KiB
Markdown
68 lines
2 KiB
Markdown
## PGNP: PGN Parser
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PGNP is a Portable Game Notation (PGN) parser. More details about the
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PGN specification can be found [here](https://www.chessclub.com/help/PGN-spec).
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# Features
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- Basic PGN parsing (tags, move, comments, variations, NAG, etc.)
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- Merged PGN files parsing (several games in one file)
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- Handle very large file (severals GB)
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- Very efficient
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# How to use it ?
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PGNP can be used as a shared library in your project.
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You only need to include `pgnp.hpp` and linking the .so file to your
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executable.
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# Example
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Somewhere at the beginning of the file:
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#include "pgnp.hpp"
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Load PGN from file:
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pgnp::PGN pgn;
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try {
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pgn.FromFile("pgn.txt");
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pgn.ParseNextGame();
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}
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catch(...){
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// Handle exceptions
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}
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Load PGN from string:
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pgnp::PGN pgn;
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pgn.FromString("YOUR PGN CONTENT HERE");
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try {
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pgn.ParseNextGame();
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}
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catch(...){
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// Handle exceptions
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}
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Various API calls:
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bool hasRound=pgn.HasTag("Round"); // Check if tag exists
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try {
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pgn.STRCheck(); // Perform a Seven Tag Roster check
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}
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catch(...){
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// Handle exceptions
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}
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std::vector<std::string> tags=pgn.GetTagList(); // Get a list of tags
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std::string tagValue=GetTagValue("Date"); // Get the value of a tag
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Access to moves:
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pgnp::HalfMove *moves=new pgnp::HalfMove();
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pgn.GetMoves(moves); // Get the tree of half moves (do not forget to call "delete move" later on)
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int length=moves->GetLength(); // Get the number of half moves in the move MainLine
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// Public members:
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// moves->variations contains variations of the current move
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// moves->isBlack boolean that says if current half move is for the black side
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// Check pgnp.hpp for more infos for the other fields (comments, count, etc.)
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# CMake Integration
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By using the `add_subdirectory()` on this repository you will be able to use the following cmake calls in you project:
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include_directories(${PGNP_INCLUDE_DIR})
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target_link_libraries(<YOUR_TARGET> pgnp)
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