Commit graph

26 commits

Author SHA1 Message Date
Loic Guegan
f4108bc06c Bind live engine analysis to BoardCanvas 2023-01-09 16:36:48 +01:00
Loic Guegan
445cc09d01 Debug BoardCanvas DragNDrop and highlight last played move 2023-01-09 13:13:03 +01:00
Loic Guegan
56252f2b6c Improve UI 2023-01-02 11:36:13 +01:00
Loic Guegan
3e40032109 Simplify absolute moves 2023-01-02 10:12:20 +01:00
Loic Guegan
4f2c68de60 Update CGEditor+debug 2023-01-02 08:15:51 +01:00
Loic Guegan
29d5850b2f Improve board canvas 2023-01-01 20:21:23 +01:00
Loic Guegan
bbf3282839 Update Game tab 2023-01-01 19:05:15 +01:00
Loic Guegan
4e85af5e08 Update Game tab 2023-01-01 18:18:27 +01:00
Loic Guegan
0c64a5f956 Update animation trigger 2023-01-01 14:46:04 +01:00
Loic Guegan
0cb695a22b Update animation trigger 2023-01-01 14:35:20 +01:00
Loic Guegan
679c735596 Improve game tab 2023-01-01 14:12:57 +01:00
Loic Guegan
5607057ac3 Debug and clean the game tab code 2023-01-01 12:15:08 +01:00
Loic Guegan
8a14abe007 Cleaning pointers related code 2022-12-31 20:45:03 +01:00
Loic Guegan
fc9f6bd6a2 Improve UI 2022-12-30 16:24:44 +01:00
Loic Guegan
2045a1250a Improve UI 2022-12-30 15:58:13 +01:00
Loic Guegan
27ac369fb6 Enable game saving 2022-12-30 15:09:24 +01:00
Loic Guegan
98e31a2c11 Improve UI 2022-12-30 13:17:06 +01:00
Loic Guegan
aa94a41353 Debug pieces animation 2022-12-29 12:28:51 +01:00
Loic Guegan
3efabf1c33 Implement pieces move animations 2022-12-29 10:08:22 +01:00
Loic Guegan
7187e6d6ee Prepare for pieces animation step2 2022-12-28 12:40:16 +01:00
Loic Guegan
c451c63aaa Prepare for pieces animation 2022-12-28 12:10:08 +01:00
Loic Guegan
d87b42dcd6 Cleaning 2022-12-27 17:42:30 +01:00
Loic Guegan
44ea0a50a3 Migrate to std::shared_ptr<Game> 2022-02-28 20:16:57 +01:00
Loic Guegan
cd2c9e5b47 Improve GUI and debug various classes 2022-02-28 15:27:51 +01:00
Loic Guegan
81d7a41962 Improve game tab left panel 2022-02-28 14:02:02 +01:00
Loic Guegan
bf485fa577 Refactoring game tab 2022-02-28 13:44:27 +01:00
Renamed from src/game_tab/board/BoardPanel.cpp (Browse further)