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#include "GameBase.hpp"
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#include "pgnp.hpp"
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class PGNGameBase : public GameBase {
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pgnp::PGN *pgn;
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bool hasNextGame;
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std::string file;
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public:
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PGNGameBase(std::string pgn_file);
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~PGNGameBase();
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std::shared_ptr<Game> GetGame(std::uint32_t id);
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bool NextGame();
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std::shared_ptr<Game> GetCurrentGame();
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std::string GetTag(std::string tag);
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void Save(std::vector<std::uint32_t> to_delete,
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std::vector<std::shared_ptr<GameBase>> databases_to_import,
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std::vector<std::shared_ptr<Game>> games_to_import);
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void Reset();
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void Export(std::shared_ptr<GameBase> base);
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std::string GetFormat() {return("PGN");};
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std::string GetFilePath() {return(file);};
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2022-03-01 15:58:02 +01:00
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static std::string GetMovesPGN(HalfMove *m, bool needDots);
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static std::string GetPGN(std::shared_ptr<Game> g);
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};
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