ochess/src/game_tab/editor/LiveEngineDialog.cpp

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#include "LiveEngineDialog.hpp"
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LiveEngineDialog::LiveEngineDialog(wxWindow *parent, std::string engine_name)
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: LiveEngineDialogFB(parent), engine_name(engine_name), interval(1000),
engine(NULL) {
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lines_list->InsertColumn(0, "#", wxLIST_FORMAT_LEFT, 50);
lines_list->InsertColumn(1, "Moves", wxLIST_FORMAT_LEFT, 300);
current_engine->SetLabel(engine_name);
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InitEngine();
Bind(wxEVT_BUTTON, &LiveEngineDialog::TogglePauseEngine, this,
LIVE_ENGINE_PAUSE_BUTTON);
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}
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void LiveEngineDialog::InitEngine() {
if (engine == NULL) {
wxLogDebug("Start engine: %s", engine_name);
CONFIG_OPEN(conf);
engine = new uciadapter::UCI(
conf->Read("engines/" + engine_name + "/path").ToStdString());
engine->ucinewgame();
CONFIG_CLOSE(conf);
}
timer.Start(interval);
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timer.Bind(wxEVT_TIMER, &LiveEngineDialog::OnTimerTick, this);
}
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void LiveEngineDialog::SetFEN(std::string fen) {
timer.Stop();
engine->position(fen);
uciadapter::Go args;
engine->go(args);
timer.Start(interval);
}
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void LiveEngineDialog::TogglePauseEngine(wxCommandEvent &event) {
if (timer.IsRunning()) {
timer.Stop();
engine_pause_button->SetLabel("Continue");
} else {
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timer.Start(interval);
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engine_pause_button->SetLabel("Pause");
}
}
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void LiveEngineDialog::OnTimerTick(wxTimerEvent &event) {
wxLogDebug("Tick!");
lines_list->DeleteAllItems();
engine->SyncAfter(0);
for (auto const &line : engine->GetLines()) {
long index = lines_list->InsertItem(0, std::to_string(line.first));
std::string line_moves;
for(std::string move:line.second.pv){
line_moves+=move + " ";
}
lines_list->SetItem(index, 1, line_moves);
}
wxLogDebug("%s", engine->GetBuffer());
}