#include "LiveEngineDialog.hpp" LiveEngineDialog::LiveEngineDialog(wxWindow *parent, std::string engine_name) : LiveEngineDialogFB(parent), engine_name(engine_name), interval(1000), engine(NULL) { lines_list->InsertColumn(0, "#", wxLIST_FORMAT_LEFT, 50); lines_list->InsertColumn(1, "Moves", wxLIST_FORMAT_LEFT, 300); current_engine->SetLabel(engine_name); InitEngine(); Bind(wxEVT_BUTTON, &LiveEngineDialog::TogglePauseEngine, this, LIVE_ENGINE_PAUSE_BUTTON); } void LiveEngineDialog::InitEngine() { if (engine == NULL) { wxLogDebug("Start engine: %s", engine_name); CONFIG_OPEN(conf); engine = new uciadapter::UCI( conf->Read("engines/" + engine_name + "/path").ToStdString()); engine->ucinewgame(); CONFIG_CLOSE(conf); } timer.Start(interval); timer.Bind(wxEVT_TIMER, &LiveEngineDialog::OnTimerTick, this); } void LiveEngineDialog::SetFEN(std::string fen) { timer.Stop(); engine->position(fen); uciadapter::Go args; engine->go(args); timer.Start(interval); } void LiveEngineDialog::TogglePauseEngine(wxCommandEvent &event) { if (timer.IsRunning()) { timer.Stop(); engine_pause_button->SetLabel("Continue"); } else { timer.Start(interval); engine_pause_button->SetLabel("Pause"); } } void LiveEngineDialog::OnTimerTick(wxTimerEvent &event) { wxLogDebug("Tick!"); lines_list->DeleteAllItems(); engine->SyncAfter(0); for (auto const &line : engine->GetLines()) { long index = lines_list->InsertItem(0, std::to_string(line.first)); std::string line_moves; for(std::string move:line.second.pv){ line_moves+=move + " "; } lines_list->SetItem(index, 1, line_moves); } wxLogDebug("%s", engine->GetBuffer()); }