cgeditor/src/components/MoveTable.cpp
2022-12-31 11:55:21 +01:00

336 lines
No EOL
11 KiB
C++

#include "MoveTable.hpp"
#include <iostream>
namespace cgeditor {
MoveTable::MoveTable(Status *s) : Component(s) {}
void MoveTable::Refresh() {
status->MoveTableMaxX = 0;
status->MoveTableMaxY = 0;
elements.clear();
VariationMargins.clear();
CurrentMove = -1; // No current move by default
if (status->Moves != NULL) {
UpdateMoves(status->Moves, 0, 0, status->Moves->IsBlack);
// We only set the type after the call to UpdateMoves()
// This way only a single move will be the current move
if (CurrentMove >= 0) {
if (status->UseMoveIcons) {
elements[CurrentMove].prop |= Property::Current;
elements[CurrentMove + 1].prop |= Property::Current;
} else {
elements[CurrentMove].prop |= Property::Current;
}
}
} else {
Element e;
e.prop = Property::Text;
e.text = "No move to show";
e.x = status->MarginBarWidth;
e.y = 0;
e.height = status->MoveHeight;
e.width = -1;
elements.push_back(e);
}
}
bool MoveTable::IsMouseOver(const Element &e) const {
// Check if we clicked on scroll bars
if (status->IsMenuOpen ||
status->MouseX >= (status->CanvasWidth - status->ScrollbarWidth) ||
status->MouseY >= (status->CanvasHeight - status->ScrollbarWidth)) {
return (false);
}
return (e.IsOver(status->MouseX - status->ScrollX,
status->MouseY - status->ScrollY));
}
std::uint32_t MoveTable::UpdateMoves(CGEHalfMove *m, std::uint32_t line,
std::uint32_t indent, bool only_black) {
//---------- Check black or white ----------
char indent_black = 0;
if (m->IsBlack) {
indent_black++;
}
//---------- Create temporary move surrounding area ----------
Element move_bound;
move_bound.prop = Property::Move;
if (m->IsBlack) {
move_bound.prop |= Property::Black;
}
move_bound.x = status->MarginBarWidth +
status->MoveWidth * (indent + indent_black) +
((indent + 1) / 2 * status->MarginBarWidth);
move_bound.y = status->MoveHeight * line;
move_bound.width = status->MoveWidth;
move_bound.height = status->MoveHeight;
move_bound.text = m->move;
move_bound.ShouldApplyScroll = true;
bool isMouseOver = IsMouseOver(move_bound);
//---------- Update current focus move ----------
if (isMouseOver) {
if (status->LeftClick) {
if (!status->IsMenuOpen) {
status->Events.push_back({Event::Type::Goto, m});
status->CurrentMove = m;
}
} else if (status->RightClick) {
status->IsMenuOpen = true;
status->SelectedMove = m;
}
}
//---------- Check if current move is focused ----------
if (status->CurrentMove == m) {
CurrentMove = elements.size();
}
//---------- Draw move ----------
if (status->UseMoveIcons) {
// Image
Element img;
img.prop = move_bound.prop | Property::Image;
img.x = move_bound.x;
img.y = status->MoveHeight * line;
img.width = status->MoveIconWidth;
img.height = status->MoveHeight;
img.ShouldApplyScroll = true;
// Move
Element e;
e.prop = move_bound.prop | Property::Text;
e.text = m->move;
if (m->move.size() > 0) {
char c = m->move[0];
if (!(c == 'a' || c == 'b' || c == 'c' || c == 'd' || c == 'e' ||
c == 'f' || c == 'g' || c == 'h' || c == 'O' || c == '0')) {
e.text = m->move.substr(1, m->move.size());
if (c == 'N') {
img.prop |= Property::Knight;
} else if (c == 'B') {
img.prop |= Property::Bishop;
} else if (c == 'R') {
img.prop |= Property::Rook;
} else if (c == 'Q') {
img.prop |= Property::Queen;
} else {
img.prop |= Property::King;
}
} else {
img.prop |= Property::Pawn;
}
}
e.x = status->MoveIconWidth + move_bound.x;
e.y = status->MoveHeight * line;
e.width = status->MoveWidth - status->MoveIconWidth;
e.height = status->MoveHeight;
e.ShouldApplyScroll = true;
// Add elements:
elements.push_back(img);
elements.push_back(e);
} else {
move_bound.prop |= Property::Text;
elements.push_back(move_bound);
}
//---------- NAG ----------
if(m->nag.size()>0){
Element nag;
nag.text = m->nag;
nag.x = move_bound.x + status->MoveWidth - status->NagWidth - status->NagRightMargin;
nag.y = status->MoveHeight * line;
nag.width = status->NagWidth;
nag.height = status->NagHeight;
nag.prop = move_bound.prop | Property::Text | Property::Nag;
nag.ShouldApplyScroll = true;
elements.push_back(nag);
}
//---------- Move number in marge or for variation ----------
if (indent == 0 && (!m->IsBlack || only_black)) {
DRAW_NB(0, status->MoveHeight * line, m->Number);
} else if (indent > 0 && (!m->IsBlack || only_black)) {
if (only_black) {
DRAW_NB_VAR((move_bound.x - status->MoveWidth) - status->MarginBarWidth,
status->MoveHeight * line, m->Number);
} else {
DRAW_NB_VAR(move_bound.x - ((indent + 1) / 2 * status->MarginBarWidth),
status->MoveHeight * line, m->Number);
}
}
//---------- Draw dots ----------
if (only_black) {
DRAW_DOTS(move_bound.x - status->MoveWidth, move_bound.y);
}
//---------- Scrolling infos ----------
if ((move_bound.x + move_bound.width) > status->MoveTableMaxX) {
status->MoveTableMaxX = move_bound.x + move_bound.width;
}
if ((move_bound.y + move_bound.height) > status->MoveTableMaxY) {
status->MoveTableMaxY = move_bound.y + move_bound.height;
}
//---------- Comments ----------
if (m->comment.size() > 0) {
line = DrawComment(m, line, indent, move_bound, indent_black);
}
//---------- Variations ----------
if (m->variations.size() > 0) {
line = DrawVariations(m, line, indent, move_bound, indent_black);
}
//---------- Mainline ----------
if (m->MainLine != NULL) {
only_black = (m->MainLine->IsBlack &&
(m->comment.size() > 0 || m->variations.size()));
if (m->IsBlack) {
line = UpdateMoves(m->MainLine, line + 1, indent, only_black);
} else {
line = UpdateMoves(m->MainLine, line, indent, only_black);
}
}
return (line);
}
std::uint32_t MoveTable::DrawComment(CGEHalfMove *m, std::uint32_t line,
std::uint32_t indent,
const Element &move_bound,
const char &indent_black) {
// Show three dots
if (!m->IsBlack) {
DRAW_DOTS(status->MarginBarWidth + status->MoveWidth * (indent + 1) +
((indent + 1) / 2 * status->MarginBarWidth),
status->MoveHeight * line);
}
line++; // Goto the right line
/// ----- Compute comment bounding box values:
int nchar=m->comment.size();
int nline=ceil((double)nchar/(double)status->CommentCharPerLine);
std::uint16_t nrow=ceil(((nline*status->CommentCharHeight)+2*status->CommentPadding)/status->MoveHeight);
int width=status->CommentCharPerLine*status->CommentCharWidth+2*status->CommentPadding;
int height=nrow*status->MoveHeight;
// ----- Draw comment background:
Element e;
e.prop = Property::Rectangle | Property::Comment;
e.x = move_bound.x -
(indent_black *
status->MoveWidth); // status->MarginBarWidth + status->MoveX;
e.y = status->MoveHeight * line;
e.width = -1; // Negative width means expands to the edge of the canvas
e.height = height;
e.ShouldApplyScroll = true;
elements.push_back(e);
// ----- Update scrolling:
if ((e.x + width) > status->MoveTableMaxX) {
status->MoveTableMaxX = e.x + width;
}
if ((e.y + height) > status->MoveTableMaxY) {
status->MoveTableMaxY = e.y + height;
}
// ----- Handle events:
if (status->LeftClick && IsMouseOver(e)) {
status->Events.push_back({Event::Type::CommentSelected, m});
}
// ----- Now draw each lines of the comment:
Element l; // One line of the comment
l.prop = Property::Comment|Property::Text;
l.x=e.x+status->CommentPadding;
l.y=e.y+status->CommentPadding;
l.width=width;
l.height=status->CommentCharHeight;
l.ShouldApplyScroll = true;
for(int i=0;i<nline;i++){
l.text=m->comment.substr(i*status->CommentCharPerLine,status->CommentCharPerLine);
// Remove leading space:
if(l.text.size()>2 && l.text[0]==' '){
l.text=l.text.substr(1,l.text.size());
}
elements.push_back(l);
l.y+=status->CommentCharHeight;
}
// ----- Do not forget to add marging before comment if indented:
if (indent > 0) {
e.x -= status->MarginBarWidth;
VariationMargins.push_back(e);
}
line += nrow; // Skip right amount of lines
// ----- Since we already increment line for black later on:
if (m->IsBlack || m->variations.size() > 0) {
line--;
}
return (line);
}
std::uint32_t MoveTable::DrawVariations(CGEHalfMove *m, std::uint32_t line,
std::uint32_t indent,
const Element &move_bound,
const char &indent_black) {
// Show three dots next to move if white turn
if ((m->variations.size() == 0) && !m->IsBlack) {
DRAW_DOTS(status->MarginBarWidth + status->MoveWidth * (indent + 1),
status->MoveHeight * line);
}
// Show button on the right side of the move
{
Element e;
e.prop = Property::Rectangle | Property::Button;
e.x = move_bound.x + status->MoveWidth;
if (!m->IsBlack)
e.x += status->MoveWidth;
e.y = move_bound.y + std::ceil(status->MoveHeight / 4);
e.width = std::ceil(status->MoveHeight / 2);
e.height = e.width;
e.ShouldApplyScroll = true;
if (status->LeftClick && IsMouseOver(e)) {
m->Folded = !m->Folded;
}
if (!m->Folded) {
e.prop |= Property::On;
}
elements.push_back(e);
}
if (!m->Folded) {
for (CGEHalfMove *v : m->variations) {
// For each variation show show/hide button
{
Element e;
e.prop = Property::Rectangle | Property::Button;
e.x = (status->MarginBarWidth + status->MoveWidth * indent) +
status->MoveWidth - std::ceil(status->MoveHeight / 2) -
std::ceil(status->MoveHeight / 4);
e.y = (status->MoveHeight * (line + 1)) +
std::ceil(status->MoveHeight / 4);
e.width = std::ceil(status->MoveHeight / 2);
e.height = e.width;
e.ShouldApplyScroll = true;
if (status->LeftClick && IsMouseOver(e)) {
v->Hide = !v->Hide;
}
if (!v->Hide) {
e.prop |= Property::On;
}
elements.push_back(e);
}
if (!v->Hide) {
line = UpdateMoves(v, line + 1, indent + 1, v->IsBlack);
} else {
line++;
}
}
}
// New line after variation
if (m->MainLine != NULL && m->MainLine->IsBlack) {
line++;
}
return (line);
}
} // namespace cgeditor