#include "MoveTable.hpp" #include namespace cgeditor { MoveTable::MoveTable(Status *s) : Component(s) {} void MoveTable::Refresh() { status->MoveTableMaxX = 0; status->MoveTableMaxY = 0; elements.clear(); VariationMargins.clear(); CurrentMove = -1; // No current move by default if (status->Moves != NULL) { UpdateMoves(status->Moves, 0, 0, status->Moves->IsBlack); // We only set the type after the call to UpdateMoves() // This way only a single move will be the current move if (CurrentMove >= 0) { if (status->UseMoveIcons) { elements[CurrentMove].prop |= Property::Current; elements[CurrentMove + 1].prop |= Property::Current; } else { elements[CurrentMove].prop |= Property::Current; } } } else { Element e; e.prop = Property::Text; e.text = "No move to show"; e.x = status->MarginBarWidth; e.y = 0; e.height = status->MoveHeight; e.width = -1; elements.push_back(e); } } bool MoveTable::IsMouseOver(const Element &e) const { // Check if we clicked on scroll bars if (status->IsMenuOpen || status->MouseX >= (status->CanvasWidth - status->ScrollbarWidth) || status->MouseY >= (status->CanvasHeight - status->ScrollbarWidth)) { return (false); } return (e.IsOver(status->MouseX - status->ScrollX, status->MouseY - status->ScrollY)); } std::uint32_t MoveTable::UpdateMoves(CGEHalfMove *m, std::uint32_t line, std::uint32_t indent, bool only_black) { //---------- Check black or white ---------- char indent_black = 0; if (m->IsBlack) { indent_black++; } //---------- Create temporary move surrounding area ---------- Element move_bound; move_bound.prop = Property::Move; if (m->IsBlack) { move_bound.prop |= Property::Black; } move_bound.x = status->MarginBarWidth + status->MoveWidth * (indent + indent_black) + ((indent + 1) / 2 * status->MarginBarWidth); move_bound.y = status->MoveHeight * line; move_bound.width = status->MoveWidth; move_bound.height = status->MoveHeight; move_bound.text = m->move; move_bound.ShouldApplyScroll = true; bool isMouseOver = IsMouseOver(move_bound); //---------- Update current focus move ---------- if (isMouseOver) { if (status->LeftClick) { if (!status->IsMenuOpen) { status->Events.push_back({Event::Type::Goto, m}); status->CurrentMove = m; } } else if (status->RightClick) { status->IsMenuOpen = true; status->SelectedMove = m; } } //---------- Check if current move is focused ---------- if (status->CurrentMove == m) { CurrentMove = elements.size(); } //---------- Draw move ---------- if (status->UseMoveIcons) { // Image Element img; img.prop = move_bound.prop | Property::Image; img.x = move_bound.x; img.y = status->MoveHeight * line; img.width = status->MoveIconWidth; img.height = status->MoveHeight; img.ShouldApplyScroll = true; // Move Element e; e.prop = move_bound.prop | Property::Text; e.text = m->move; if (m->move.size() > 0) { char c = m->move[0]; if (!(c == 'a' || c == 'b' || c == 'c' || c == 'd' || c == 'e' || c == 'f' || c == 'g' || c == 'h' || c == 'O' || c == '0')) { e.text = m->move.substr(1, m->move.size()); if (c == 'N') { img.prop |= Property::Knight; } else if (c == 'B') { img.prop |= Property::Bishop; } else if (c == 'R') { img.prop |= Property::Rook; } else if (c == 'Q') { img.prop |= Property::Queen; } else { img.prop |= Property::King; } } else { img.prop |= Property::Pawn; } } e.x = status->MoveIconWidth + move_bound.x; e.y = status->MoveHeight * line; e.width = status->MoveWidth - status->MoveIconWidth; e.height = status->MoveHeight; e.ShouldApplyScroll = true; // Add elements: elements.push_back(img); elements.push_back(e); } else { move_bound.prop |= Property::Text; elements.push_back(move_bound); } //---------- NAG ---------- if(m->nag.size()>0){ Element nag; nag.text = m->nag; nag.x = move_bound.x + status->MoveWidth - status->NagWidth - status->NagRightMargin; nag.y = status->MoveHeight * line; nag.width = status->NagWidth; nag.height = status->NagHeight; nag.prop = move_bound.prop | Property::Text | Property::Nag; nag.ShouldApplyScroll = true; elements.push_back(nag); } //---------- Move number in marge or for variation ---------- if (indent == 0 && (!m->IsBlack || only_black)) { DRAW_NB(0, status->MoveHeight * line, m->Number); } else if (indent > 0 && (!m->IsBlack || only_black)) { if (only_black) { DRAW_NB_VAR((move_bound.x - status->MoveWidth) - status->MarginBarWidth, status->MoveHeight * line, m->Number); } else { DRAW_NB_VAR(move_bound.x - ((indent + 1) / 2 * status->MarginBarWidth), status->MoveHeight * line, m->Number); } } //---------- Draw dots ---------- if (only_black) { DRAW_DOTS(move_bound.x - status->MoveWidth, move_bound.y); } //---------- Scrolling infos ---------- if ((move_bound.x + move_bound.width) > status->MoveTableMaxX) { status->MoveTableMaxX = move_bound.x + move_bound.width; } if ((move_bound.y + move_bound.height) > status->MoveTableMaxY) { status->MoveTableMaxY = move_bound.y + move_bound.height; } //---------- Comments ---------- if (m->comment.size() > 0) { line = DrawComment(m, line, indent, move_bound, indent_black); } //---------- Variations ---------- if (m->variations.size() > 0) { line = DrawVariations(m, line, indent, move_bound, indent_black); } //---------- Mainline ---------- if (m->MainLine != NULL) { only_black = (m->MainLine->IsBlack && (m->comment.size() > 0 || m->variations.size())); if (m->IsBlack) { line = UpdateMoves(m->MainLine, line + 1, indent, only_black); } else { line = UpdateMoves(m->MainLine, line, indent, only_black); } } return (line); } std::uint32_t MoveTable::DrawComment(CGEHalfMove *m, std::uint32_t line, std::uint32_t indent, const Element &move_bound, const char &indent_black) { // Show three dots if (!m->IsBlack) { DRAW_DOTS(status->MarginBarWidth + status->MoveWidth * (indent + 1) + ((indent + 1) / 2 * status->MarginBarWidth), status->MoveHeight * line); } line++; // Goto the right line /// ----- Compute comment bounding box values: int nchar=m->comment.size(); int nline=ceil((double)nchar/(double)status->CommentCharPerLine); std::uint16_t nrow=ceil(((nline*status->CommentCharHeight)+2*status->CommentPadding)/status->MoveHeight); int width=status->CommentCharPerLine*status->CommentCharWidth+2*status->CommentPadding; int height=nrow*status->MoveHeight; // ----- Draw comment background: Element e; e.prop = Property::Rectangle | Property::Comment; e.x = move_bound.x - (indent_black * status->MoveWidth); // status->MarginBarWidth + status->MoveX; e.y = status->MoveHeight * line; e.width = -1; // Negative width means expands to the edge of the canvas e.height = height; e.ShouldApplyScroll = true; elements.push_back(e); // ----- Update scrolling: if ((e.x + width) > status->MoveTableMaxX) { status->MoveTableMaxX = e.x + width; } if ((e.y + height) > status->MoveTableMaxY) { status->MoveTableMaxY = e.y + height; } // ----- Handle events: if (status->LeftClick && IsMouseOver(e)) { status->Events.push_back({Event::Type::CommentSelected, m}); } // ----- Now draw each lines of the comment: Element l; // One line of the comment l.prop = Property::Comment|Property::Text; l.x=e.x+status->CommentPadding; l.y=e.y+status->CommentPadding; l.width=width; l.height=status->CommentCharHeight; l.ShouldApplyScroll = true; for(int i=0;icomment.substr(i*status->CommentCharPerLine,status->CommentCharPerLine); // Remove leading space: if(l.text.size()>2 && l.text[0]==' '){ l.text=l.text.substr(1,l.text.size()); } elements.push_back(l); l.y+=status->CommentCharHeight; } // ----- Do not forget to add marging before comment if indented: if (indent > 0) { e.x -= status->MarginBarWidth; VariationMargins.push_back(e); } line += nrow; // Skip right amount of lines // ----- Since we already increment line for black later on: if (m->IsBlack || m->variations.size() > 0) { line--; } return (line); } std::uint32_t MoveTable::DrawVariations(CGEHalfMove *m, std::uint32_t line, std::uint32_t indent, const Element &move_bound, const char &indent_black) { // Show three dots next to move if white turn if ((m->variations.size() == 0) && !m->IsBlack) { DRAW_DOTS(status->MarginBarWidth + status->MoveWidth * (indent + 1), status->MoveHeight * line); } // Show button on the right side of the move { Element e; e.prop = Property::Rectangle | Property::Button; e.x = move_bound.x + status->MoveWidth; if (!m->IsBlack) e.x += status->MoveWidth; e.y = move_bound.y + std::ceil(status->MoveHeight / 4); e.width = std::ceil(status->MoveHeight / 2); e.height = e.width; e.ShouldApplyScroll = true; if (status->LeftClick && IsMouseOver(e)) { m->Folded = !m->Folded; } if (!m->Folded) { e.prop |= Property::On; } elements.push_back(e); } if (!m->Folded) { for (CGEHalfMove *v : m->variations) { // For each variation show show/hide button { Element e; e.prop = Property::Rectangle | Property::Button; e.x = (status->MarginBarWidth + status->MoveWidth * indent) + status->MoveWidth - std::ceil(status->MoveHeight / 2) - std::ceil(status->MoveHeight / 4); e.y = (status->MoveHeight * (line + 1)) + std::ceil(status->MoveHeight / 4); e.width = std::ceil(status->MoveHeight / 2); e.height = e.width; e.ShouldApplyScroll = true; if (status->LeftClick && IsMouseOver(e)) { v->Hide = !v->Hide; } if (!v->Hide) { e.prop |= Property::On; } elements.push_back(e); } if (!v->Hide) { line = UpdateMoves(v, line + 1, indent + 1, v->IsBlack); } else { line++; } } } // New line after variation if (m->MainLine != NULL && m->MainLine->IsBlack) { line++; } return (line); } } // namespace cgeditor