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#include "speaker.h"
#include "beep.h"
Sound s;
void SpeakerInit(){
InitAudioDevice(); // Initialize audio device
Wave w=LoadWaveFromMemory(".mp3", beep, sizeof(beep));
s=LoadSoundFromWave(w);
}
void SpeakerPlay(){
PlaySound(s);
}
void SpeakerStop(){
StopSound(s);
}
void SpeakerFinish(){
CloseAudioDevice();
}
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