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path: root/src/components/Scrollbar.cpp
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#include "Scrollbar.hpp"
#include <iostream>
namespace cgeditor {
Scrollbar::Scrollbar(Status *s, bool IsHorizontal) : Component(s) {
  this->IsHorizontal = IsHorizontal;

  bg.prop = Property::Rectangle | Property::Scrollbarbg;
  bar.prop = Property::Rectangle | Property::Scrollbar;

  if (IsHorizontal) {
    bg.prop |= Property::Horizontal;
    bar.x = 0;
  } else {
    bar.y = 0;
  }

  DragX = 0;
  DragY = 0;
  Trigger = false;
  ShouldApplyFocus = false;
}

void Scrollbar::Refresh() {
  if (IsHorizontal) {
    bg.y = status->CanvasHeight - status->ScrollbarWidth;
    bg.width = status->CanvasWidth - status->ScrollbarWidth;
    bg.height = status->ScrollbarWidth;
    bar.y = bg.y;
  } else {
    bg.x = status->CanvasWidth - status->ScrollbarWidth;
    bg.width = status->CanvasWidth;
    bg.height = status->CanvasHeight - status->ScrollbarWidth;
    bar.x = bg.x;
  }
  // Init default width and height
  bar.width = bg.width;
  bar.height = bg.height;

  // Compute move table canvas
  double MTCanvasHeight = status->CanvasHeight - status->ScrollbarWidth;
  double MTCanvasWidth = status->CanvasWidth - status->ScrollbarWidth;

  // Configure scrollbar width and height and determined if a scroll must be applied:
  bool shouldScroll = false;
  if (!IsHorizontal && status->MoveTableMaxY > MTCanvasHeight) {
    bar.height =
        std::ceil(bg.height * (MTCanvasHeight / status->MoveTableMaxY));
    shouldScroll = true;
  }

  if (IsHorizontal && status->MoveTableMaxX > MTCanvasWidth) {
    bar.width = std::ceil(bg.width * (MTCanvasWidth / status->MoveTableMaxX));
    shouldScroll = true;
  }

  // Ensure current scroll is valid (moves deletions, canvas resize etc...)
  // If not, we correct it now
  if(IsHorizontal){
    // Check if we should not scroll but still an offset is applied to coordinates:
    if(!shouldScroll && status->ScrollX>0){
      status->ScrollX=0;
      bar.x=bg.x;
    }
    // Else if we should scroll:
    else if(shouldScroll){
      double maxScroll=status->MoveTableMaxX-MTCanvasWidth;
      // Check if we over scroll:
      if((maxScroll+status->ScrollX)<0){
        status->ScrollX=-maxScroll;
        bar.x=bg.width-bar.width;
      }
      // If not sensure that scroll bar is at the correct location:
      else {
        // We add negative sign because ScrollY is negative:
        double percent = (-status->ScrollX) / maxScroll;
        bar.x=(bg.width - bar.width)*percent;
      }
    }
    else {
      status->ScrollX=0;
      bar.x=0;
    }
  } else {
    // Here same as previously but for vertical bar!
    if(!shouldScroll && status->ScrollY>0){
      status->ScrollY=0;
      bar.y=bg.y;
    }
    else if(shouldScroll){
      double maxScroll=status->MoveTableMaxY-MTCanvasHeight;
      if((maxScroll+status->ScrollY)<0){
        status->ScrollY=-maxScroll;
        bar.y=bg.height-bar.height;
      } else {
        double percent = (-status->ScrollY) / maxScroll;
        bar.y=(bg.height - bar.height)*percent;
      }
    } else {
      status->ScrollY=0;
      bar.y=0;
    }
  }

  // Handle user scroll events:
  if (shouldScroll) {
    if(ShouldApplyFocus){
      ApplyFocus();
    }
    else if (IsHorizontal && status->EventHScroll != 0) {
      double percent = status->EventHScroll / status->MoveTableMaxX;
      double maxScroll = bg.width - bar.width;
      bar.x += maxScroll * percent;
      bar.x = std::max(bg.x, bar.x);
      bar.x = std::min(bg.x + maxScroll, bar.x);
      double curScroll = bar.x - bg.x;
      double scrollPercent = curScroll / maxScroll;
      status->ScrollX =
          -(status->MoveTableMaxX - MTCanvasWidth) * scrollPercent;
      status->EventHScroll = 0;
    } else if (status->EventVScroll != 0) {
      double percent = status->EventVScroll / status->MoveTableMaxY;
      double maxScroll = bg.height - bar.height;
      bar.y += maxScroll * percent;
      bar.y = std::max(bg.y, bar.y);
      bar.y = std::min(bg.y + maxScroll, bar.y);
      double curScroll = bar.y - bg.y;
      double scrollPercent = curScroll / maxScroll;
      status->ScrollY =
          -(status->MoveTableMaxY - MTCanvasHeight) * scrollPercent;
      status->EventVScroll = 0;
    } else if (status->LeftClick &&
               bar.IsOver(status->MouseX, status->MouseY)) {
      DragX = bar.x;
      DragY = bar.y;
      Trigger = true;
    } else if (Trigger && status->IsDrag) {
      if (IsHorizontal) {
        bar.x = DragX + (status->MouseX - status->LastMouseClicX);
        bar.x = std::max(bg.x, bar.x);
        double maxScroll = bg.width - bar.width;
        bar.x = std::min(bg.x + maxScroll, bar.x);
        double curScroll = bar.x - bg.x;
        double scrollPercent = curScroll / maxScroll;
        status->ScrollX =
            -(status->MoveTableMaxX - MTCanvasWidth) * scrollPercent;
      } else {
        bar.y = DragY + (status->MouseY - status->LastMouseClicY);
        bar.y = std::max(bg.y, bar.y);
        double maxScroll = bg.height - bar.height;
        bar.y = std::min(bg.y + maxScroll, bar.y);
        double curScroll = bar.y - bg.y;
        double scrollPercent = curScroll / maxScroll;
        status->ScrollY =
            -(status->MoveTableMaxY - MTCanvasHeight) * scrollPercent;
      }
    } else {
      Trigger = false;
    }
  }

  elements.clear();
  elements.push_back(bg);
  elements.push_back(bar);
  // Update cache:
  ShouldApplyFocus=false;
}

void Scrollbar::ApplyFocus(){
  double MTCanvasHeight = status->CanvasHeight - status->ScrollbarWidth;
  double MTCanvasWidth = status->CanvasWidth - status->ScrollbarWidth;
  // Check horizontal or vertical and if should scroll
  if(IsHorizontal && status->MoveTableMaxX > MTCanvasWidth){
      // First normalize:
      FocusX-=MTCanvasWidth; // Do not scroll on first page
      FocusX=std::max(0.0,FocusX); // Ensure focus is greater than 0
      FocusX=std::min(FocusX,(status->MoveTableMaxX-MTCanvasWidth)); // Ensure focus is than scroll max
      // Then compute percent and apply scroll
      double percent = FocusX / (status->MoveTableMaxX-MTCanvasWidth);
      status->ScrollX =
          -(status->MoveTableMaxX - MTCanvasWidth) * percent;
      // Do not forget to update scrollbar:
      double maxScroll = bg.width - bar.width;
      bar.x = maxScroll * percent;
      bar.x = std::max(bg.x, bar.x);
      bar.x = std::min(bg.x + maxScroll, bar.x);
  }
  else if(status->MoveTableMaxY > MTCanvasHeight){
      // First normalize:
      FocusY-=MTCanvasHeight; // Do not scroll on first page
      FocusY=std::max(0.0,FocusY); // Ensure focus is greater than 0
      FocusY=std::min(FocusY,(status->MoveTableMaxY-MTCanvasHeight)); // Ensure focus is than scroll max
      // Then compute percent and apply scroll
      double percent = FocusY / (status->MoveTableMaxY-MTCanvasHeight);
      status->ScrollY =
          -(status->MoveTableMaxY - MTCanvasHeight) * percent;
      // Do not forget to update scrollbar:
      double maxScroll = bg.height - bar.height;
      bar.y = maxScroll * percent;
      bar.y = std::max(bg.y, bar.y);
      bar.y = std::min(bg.y + maxScroll, bar.y);
  }
}

void Scrollbar::Focus(double XorY){
  if(IsHorizontal)
    FocusX=XorY;
  else
    FocusY=XorY;
  ShouldApplyFocus=true;
}

void Scrollbar::Reset(){
  if(IsHorizontal){
    status->ScrollX=0;
    bar.x=bg.x;
  }else{
    status->ScrollY=0;
    bar.y=bg.y;
  }
}


} // namespace cgeditor