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#include "Types.hpp"
namespace cgeditor {
bool Element::IsOver(const double &X, const double &Y) const {
// Check if no overlap
if(X<x|| X>(x+width) || Y<y || Y>(y+height))
return false;
return true;
}
Property operator|(Property lhs, Property rhs) {
return static_cast<Property>(
static_cast<std::underlying_type_t<Property>>(lhs) |
static_cast<std::underlying_type_t<Property>>(rhs));
}
bool operator&(Property lhs, Property rhs) {
return (static_cast<std::underlying_type_t<Property>>(lhs) &
static_cast<std::underlying_type_t<Property>>(rhs));
}
Property &operator|=(Property &lhs, Property rhs) {
return lhs = static_cast<Property>(
static_cast<std::underlying_type_t<Property>>(lhs) |
static_cast<std::underlying_type_t<Property>>(rhs));
}
} // namespace cgeditor
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