blob: 2ac81a36417603985f7c0b921881e69eecbbaf2d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#pragma once
#include "Types.hpp"
#include "components/Margin.hpp"
#include "components/Menu.hpp"
#include "components/MoveTable.hpp"
#include "components/Scrollbar.hpp"
#include <string>
namespace cgeditor {
class CGEditor {
/// @brief Prepare element for drawing and draw
void CallDrawElement(Element);
/// @brief Draw all elements of a component
void DrawComponent(Component *);
Scrollbar *SBV, *SBH;
MoveTable *MT;
Margin *MA;
Menu *ME;
protected:
Status status;
/// @brief Draw the Chess Game Editor on the canvas using current status
void Draw();
/// @brief Process the events generated during the drawing
bool ProcessEvents();
/// @brief Synchronize the editor cache (must be called when game was modified from outside the editor)
void SyncCache();
/// @brief Draw an element on the canvas
virtual void DrawElement(const Element &) = 0;
/// @brief Handle event that occured during editor drawing
virtual void HandleEvent(const Event &) = 0;
/// @brief Convert NAG id to symbol using the NagTable
std::string GetNAGSymbol(const std::uint8_t) const;
/// @brief Convert NAG symbol to id using the NagTable
std::uint8_t GetNAGId(const std::string&) const;
public:
CGEditor();
~CGEditor();
};
} // namespace cgeditor
|