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#pragma once
#include "CGEditor.hpp"
/**
* @brief Create your custom half move class
*
* The implementation of the class should give you
* an overview of how to keep your move sync with the one of CGEditor
*
*/
class MyHalfMove : public CMI::HalfMove {
public:
MyHalfMove(std::string move);
};
/// @brief Build the example game to use in the editor
MyHalfMove *BuildExampleGame();
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