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| author | Loic Guegan <manzerbredes@mailbox.org> | 2022-02-12 19:13:34 +0100 |
|---|---|---|
| committer | Loic Guegan <manzerbredes@mailbox.org> | 2022-02-12 19:13:34 +0100 |
| commit | a359219e33fdf3afb5ddfbb084563054a947b106 (patch) | |
| tree | 91dab9c21321f73152993183cd6e8cf4a04017f8 /src/CGEditor.hpp | |
Create project
Diffstat (limited to 'src/CGEditor.hpp')
| -rw-r--r-- | src/CGEditor.hpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/CGEditor.hpp b/src/CGEditor.hpp new file mode 100644 index 0000000..d30d05e --- /dev/null +++ b/src/CGEditor.hpp @@ -0,0 +1,37 @@ +#pragma once + +#include "Types.hpp" +#include "components/Margin.hpp" +#include "components/Menu.hpp" +#include "components/MoveTable.hpp" +#include "components/Scrollbar.hpp" + +#include <string> + +namespace cgeditor { + +class CGEditor { + /// @brief Prepare element for drawing and draw + void CallDrawElement(Element); + /// @brief Draw all elements of a component + void DrawComponent(Component *); + + Scrollbar *SBV, *SBH; + MoveTable *MT; + Margin *MA; + Menu *ME; + +protected: + Status status; + ///@brief Draw the Chess Game Editor on the canvas using current status + void Draw(); + /// @brief Draw an element on the canvas + virtual void DrawElement(const Element &) = 0; + /// @brief Handle event that occured during editor drawing + virtual void HandleEvent(const Event &) = 0; + +public: + CGEditor(); + ~CGEditor(); +}; +} // namespace cgeditor
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