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#ifndef DEF_GRID
#define DEF_GRID
/* Grid.h
* Defines the class Grid
* A grid contains a table of cells the game will be set on
* Creators : krilius, manzerbredes
* Date : 29/04/2015 */
#include <iostream>
#include <sstream>
#include <vector>
#include <tuple>
class Grid
{
private:
//Members
int m_size;
std::vector<std::vector<int> > m_grid;
int m_lastMoveScore;
//Private methods
int maxStrLenInGrid();
public:
//Constructor and Destructor
Grid();
~Grid();
//Defragment and merge methods
std::vector<int> rightDefragment(std::vector<int> line);
std::vector<int> leftDefragment(std::vector<int> line);
std::vector<int> rightMerge(std::vector<int> line);
std::vector<int> leftMerge(std::vector<int> line);
//Swipe methods
bool swipeRight();
bool swipeLeft();
bool swipeUp();
bool swipeDown();
//Helpers
bool isFull();
bool isOver();
bool isEmpty(int i, int j);
std::tuple<int, int> getRandomEmptyCellCoord();
bool compareLines(std::vector<int> line1, std::vector<int> line2);
std::vector<int> reverseLine(std::vector<int> line);
std::string description();
//Getters and Setters
bool setCell(std::tuple<int, int> coord, int value);
bool setCell(int i, int j, int value);
std::vector<int> getCol(int col);
void setCol(int col, std::vector<int> colVect);
int getLastMoveScore();
};
#endif
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