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#include "./ConsoleController.hpp"
#include <SFML/Window/Keyboard.hpp>
#include "../../Helpers/Keyboard.hpp"
//==================== Constructor and Destructor ====================
//Constructor
ConsoleController::ConsoleController()
{
}
//Destructor
ConsoleController::~ConsoleController()
{
}
//==================== Helpers ====================
//Run the game.
void ConsoleController::run()
{
//Init keyPress
kbdh::Direction keyPress;
//Intruction msg
std::cout << "Use arrows to play !" << std::endl;
//Pop a random number on the grid
m_game.popRandomNumber();
//First cout stats
this->coutStats();
//First cout grid
m_game.coutGrid();
//Start game
while (!m_game.isOver())
{
//Get key press
keyPress=this->waitArrowKeyPress();
//Apply move
bool moveDone=m_game.swipe(keyPress);
//Cout stats
this->coutStats();
//Cout grid
m_game.coutGrid();
}
//Last cout stats
this->coutStats();
//Last cout grid
m_game.coutGrid();
}
//Wait for keypress and return the keyPress.
kbdh::Direction ConsoleController::waitArrowKeyPress()
{
//Initialise keyPress
kbdh::Direction keyPress;
//Wait for keypress
while(1){
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
keyPress=kbdh::Left;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
//Wait for release and try to remove arrow printed characters
std::cout << "\r" << " ";
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
keyPress=kbdh::Right;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
//Wait for release and try to remove arrow printed characters
std::cout << "\r" << " ";
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
keyPress=kbdh::Up;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
//Wait for release and try to remove arrow printed characters
std::cout << "\r" << " ";
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
keyPress=kbdh::Down;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
//Wait for release and try to remove arrow printed characters
std::cout << "\r" << " ";
}
break;
}
}
return keyPress;
}
//Cout the stats of the game
void ConsoleController::coutStats(){
std::cout << std::endl << "Score : " << m_game.getScore() << std::endl;
std::cout << "Nombre de coups : " << m_game.getNbMove() << std::endl;
}
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