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package controller;
import adapter.IModelAdapter;
import adapter.ModelAdapter;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import model.Board;
import model.IModel;
import observer.IObserver;
/**
* Created by loic on 22/09/16.
*/
public class MainWindowController implements IObserver {
@FXML Canvas boardCanvas;
private ModelAdapter adapter;
private IModel model;
private int squareSize=50;
private int squarePadding=10;
private int[] boardPosition={0,0};
public void loadComponent(ModelAdapter adapter, IModel model, Scene scene){
this.adapter=adapter;
this.model=model;
this.update();
scene.setOnKeyPressed(new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent event) {
if(event.getCode().toString().equals("UP")){
goUp(null);
}
else if(event.getCode().toString().equals("DOWN")){
goDown(null);
}
else if(event.getCode().toString().equals("LEFT")){
goLeft(null);
}
else if(event.getCode().toString().equals("RIGHT")){
goRight(null);
}
}
});
}
@FXML protected void goUp(ActionEvent event) {
this.adapter.goUp();
}
@FXML protected void goDown(ActionEvent event) {
this.adapter.goDown();
}
@FXML protected void goLeft(ActionEvent event) {
this.adapter.goLeft();
}
@FXML protected void goRight(ActionEvent event) {
this.adapter.goRight();
}
@Override
public void update() {
this.draw();
}
private void draw(){
GraphicsContext gc = boardCanvas.getGraphicsContext2D();
gc.clearRect(0,0,500,500);
int[][] board=this.model.getBoard();
for(int i=0; i<board.length;i++) {
for (int j = 0; j < board[i].length; j++) {
gc.setFill(Color.GRAY);
int x=this.boardPosition[0] + (j*this.squareSize);
int y=this.boardPosition[1] + (i*this.squareSize);
if(j>0){
x+=j*squarePadding;
}
if(i>0){
y+=i*squarePadding;
}
gc.fillRect(x,y, this.squareSize, this.squareSize);
gc.setFill(Color.BLACK);
int value=board[i][j];
if(value<0){
value=0;
}
gc.fillText("" + value, x + (this.squareSize / 2), y + (this.squareSize / 2));
}
}
}
}
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