aboutsummaryrefslogtreecommitdiff
path: root/client/c.py
blob: 7b7a3d6db4ed144be5bbdd9a0c3df2a71a0dcb4a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
# -*- coding: utf-8 -*-
import socket, json, time
import pygame

# ---------- SOCKETS ----------

RESP_BUFFER_LENGTH = 1024
ip_adress="192.168.1.14"
port=8090

LARGEUR_BLOCK =  10
NB_BLOCKS =      30
LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS

def connect():
    s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    s.connect((ip_adress,port))
    return s

def sendData(data):
    s  = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    s.connect((ip_adress,port))
    s.sendall(data.encode('utf-8'))
    s.send('#EOF\n'.encode('utf-8'))
    received = s.recv(RESP_BUFFER_LENGTH)
    s.close()
    return received

def newGame():
    received = sendData('{"type": "new-game"}')
    return json.loads(received)

def update(gameId = 1, direction = None):
    data = {
        "type" : "update",
        "game-id": gameId,
        "direction": direction
    }
    received = sendData(json.dumps(data))
    return json.loads(received)

# ---------- END SOCKETS ----------

LARGEUR_BLOCK =  20
NB_BLOCKS =      30
LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS

pygame.init()
ecran = pygame.display.set_mode((LARGEUR_ECRAN,LARGEUR_ECRAN))

snakeSprite = pygame.image.load("snake-sprite.png").convert_alpha()
snakeSprite = pygame.transform.scale(snakeSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))

appleSprite = pygame.image.load("apple-sprite.png").convert_alpha()
appleSprite = pygame.transform.scale(appleSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))

def afficher(ecran, snakeCoords, fruitsCoords):
    snake = []
    for coords in snakeCoords:
        if coords not in snake:
            snake.append(coords)
    
    pygame.draw.rect(ecran, (255,255,255), (0,0,LARGEUR_ECRAN,LARGEUR_ECRAN))
    for coords in fruitsCoords:
        ecran.blit(appleSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))

    for coords in snake:
        ecran.blit(snakeSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))    

def handleControls(event, gameId):
    if event.key == pygame.K_LEFT:
        return update(gameId, 'left')
    elif event.key == pygame.K_RIGHT:
        return update(gameId, 'right')
    elif event.key == pygame.K_UP:
        return update(gameId, 'down')
    elif event.key == pygame.K_DOWN:
        return update(gameId, 'up')
    else:
        return None

def main():
    gameInit = newGame()
    gameId = gameInit['ID']
    up = gameInit
 
    continuer = True
    
    while continuer:
        afficher(ecran, up['SNAKE'], up['FOOD'])
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                continuer = False
            elif event.type == pygame.KEYDOWN:
                updateTmp = handleControls(event, gameId)
                print(updateTmp)
                if updateTmp != None and 'TYPE' in updateTmp:
                    if updateTmp['TYPE'] != 'error':
                        up = updateTmp
        time.sleep(0.2)
        up = update(gameId)
        pygame.display.flip()
    
    pygame.quit()


if __name__ == '__main__':
    main()