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-rw-r--r--README.md21
1 files changed, 15 insertions, 6 deletions
diff --git a/README.md b/README.md
index e2086fd..9041ff9 100644
--- a/README.md
+++ b/README.md
@@ -1,12 +1,21 @@
[![pipeline](https://gitlab.com/manzerbredes/pgnp/badges/master/pipeline.svg)](https://gitlab.com/manzerbredes/pgnp/-/commits/master)
[![license](https://img.shields.io/badge/License-LGPL_v3-blue.svg)](https://www.gnu.org/licenses/lgpl-3.0)
-## PGNP: PGN Parser
+# PGNP: PGN Parser
PGNP is a Portable Game Notation (PGN) parser. More details about the
PGN specification can be found [here](https://www.chessclub.com/help/PGN-spec).
-# Features
+Compilation:
+
+ $ git clone --recursive https://gitlab.com/manzerbredes/pgnp
+ $ mkdir pgnp/build
+ $ cd pgnp/build
+ $ cmake ../ -DCOMPILE_TESTS=1 && make -j $(nproc)
+ $ ctest # Run the tests
+
+
+## Features
- Basic PGN parsing (tags, move, comments, variations, NAG, etc.)
- Parse PGN files that contains multiple games
- Handle very large files: up to 2^(sizeof(unsigned long long)*8) bytes
@@ -46,12 +55,12 @@ PGN specification can be found [here](https://www.chessclub.com/help/PGN-spec).
> Exit status: 0
-# How to use it ?
-PGNP can be used as a shared library in your project.
+## How to use it ?
+PGNP can be used as a static library in your project.
You only need to include `pgnp.hpp` and linking the .so file to your
executable.
-# Example
+## Example
Somewhere at the beginning of the file:
#include "pgnp.hpp"
@@ -86,7 +95,7 @@ Access to moves:
// moves->isBlack boolean that says if current half move is for the black side
// Check pgnp.hpp for more infos for the other fields (comments, count, etc.)
-# CMake Integration
+## CMake Integration
By using the `add_subdirectory()` directive on this repository, you will be able to use the following cmake calls in your project:
target_link_libraries(<YOUR_TARGET> pgnp)