cmake_minimum_required(VERSION 3.17) project(rms) set(CMAKE_BUILD_TYPE Debug) # GLFW (window system) find_package(glfw3 3.3 REQUIRED) link_libraries(glfw) # GLEW (OpenglGL dependecies manager) find_package(GLEW REQUIRED) include_directories(${GLEW_INCLUDE_DIRS}) link_libraries(${GLEW_LIBRARIES}) # OpenGL find_package(OpenGL REQUIRED) include_directories( ${OPENGL_INCLUDE_DIRS}) link_libraries(${OPENGL_LIBRARIES}) # GLM for mathematics find_package(glm 0.9 REQUIRED) include_directories( ${GLM_INCLUDE_DIRS}) # Source files file(GLOB_RECURSE SRC_FILES CONFIGURE_DEPENDS src/*.cpp src/*.hpp) file(GLOB_RECURSE RESOURCES_SRC_FILES CONFIGURE_DEPENDS resources/*) # Build include_directories(${CMAKE_SOURCE_DIR}/src/) add_executable(rms ${SRC_FILES}) # Resources add_custom_target(resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/resources ${CMAKE_BINARY_DIR}/resources SOURCES ${RESOURCES_SRC_FILES}) # Build shaders each time we build rms add_dependencies(rms resources)