Cleaning code
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7 changed files with 58 additions and 29 deletions
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@ -5,11 +5,8 @@ layout(location = 0) in vec3 position;
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uniform mat4 projection;
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uniform mat4 model;
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void main(){
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gl_Position = projection * model * vec4(position,1);
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}
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// ----- Fragment Shader -----
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