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11 changed files with 61 additions and 77 deletions
6
.gitignore
vendored
6
.gitignore
vendored
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@ -1,8 +1,2 @@
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# Ignore tex files
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*.tex
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# Ignore projects files
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**.vscode
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# Ignore cache files
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**__pycache__
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3
.vscode/settings.json
vendored
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3
.vscode/settings.json
vendored
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@ -0,0 +1,3 @@
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{
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"python.pythonPath": "/usr/bin/python"
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}
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BIN
client/__pycache__/client.cpython-37.pyc
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BIN
client/__pycache__/client.cpython-37.pyc
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Binary file not shown.
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@ -1,4 +1,3 @@
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#!/usr/bin/env python2.7
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# -*- coding: utf-8 -*-
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import socket, json, time
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import pygame
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@ -7,19 +6,25 @@ import pygame
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RESP_BUFFER_LENGTH = 1024
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ip_adress="192.168.1.14"
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port=8080
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port=8090
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LARGEUR_BLOCK = 10
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NB_BLOCKS = 30
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LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS
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s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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def connect():
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.connect((ip_adress,port))
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return s
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def sendData(data):
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s.sendto(data,(ip_adress,port))
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received = s.recvfrom(1024)
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return received[0]
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.connect((ip_adress,port))
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s.sendall(data.encode('utf-8'))
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s.send('#EOF\n'.encode('utf-8'))
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received = s.recv(RESP_BUFFER_LENGTH)
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s.close()
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return received
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def newGame():
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received = sendData('{"type": "new-game"}')
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@ -34,7 +39,6 @@ def update(gameId = 1, direction = None):
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received = sendData(json.dumps(data))
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return json.loads(received)
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# ---------- END SOCKETS ----------
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LARGEUR_BLOCK = 20
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@ -43,7 +47,7 @@ LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS
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pygame.init()
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ecran = pygame.display.set_mode((LARGEUR_ECRAN,LARGEUR_ECRAN))
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myfont = pygame.font.SysFont('Comic Sans MS', 20)
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snakeSprite = pygame.image.load("snake-sprite.png").convert_alpha()
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snakeSprite = pygame.transform.scale(snakeSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))
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@ -77,26 +81,25 @@ def handleControls(event, gameId):
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def main():
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gameInit = newGame()
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gameId = gameInit['id']
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gameId = gameInit['ID']
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up = gameInit
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initSize=len(up['snake'])
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continuer = True
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while continuer:
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afficher(ecran, up['snake'], up['food'])
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ecran.blit(myfont.render('Score {}'.format(len(up['snake'])-initSize), False, (0, 0, 0)),(0,0))
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afficher(ecran, up['SNAKE'], up['FOOD'])
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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continuer = False
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elif event.type == pygame.KEYDOWN:
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updateTmp = handleControls(event, gameId)
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print(updateTmp)
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if updateTmp != None and 'type' in updateTmp:
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if updateTmp['type'] != 'error':
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if updateTmp != None and 'TYPE' in updateTmp:
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if updateTmp['TYPE'] != 'error':
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up = updateTmp
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time.sleep(0.3)
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pygame.display.flip()
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time.sleep(0.2)
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up = update(gameId)
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pygame.display.flip()
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pygame.quit()
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15
doc/api.org
15
doc/api.org
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@ -4,10 +4,14 @@
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#+LATEX_HEADER: \usepackage{fullpage}
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* General Description
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- All transmissions will be based on UDP since latency is important
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- All UDP datagrams between *client and server* will contain _plain json data_
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- All data should be sent in *one* datagram
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- All utf-8 characters in UDP datagram are in lower case
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- All transmissions will be based on TCP since:
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- Packet length are not fixed (large variance depending on the snake size and food)
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- Packet ordering is important (inverted request can compromise gameplay)
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- All TCP streams from *client to server* will:
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- Contain _plain json data_
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- Be terminated by an "#EOF" line (in order for the server to detect the end of the client request)
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- All TCP stream from *server to client* will contains _plain json data_ (connection will be closed by the server
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so, there is no need of "#EOF").
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* Communications
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** Initialisation
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1. Client sent:
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@ -15,6 +19,7 @@
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{
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"type": "new-game"
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}
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#EOF
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#+END_SRC
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2. Server can reply:
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#+BEGIN_SRC json
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@ -35,6 +40,7 @@
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"game-id": 1,
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"direction": "left",
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}
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#EOF
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#+END_SRC
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2. Then, server can reply:
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#+BEGIN_SRC json
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@ -54,6 +60,7 @@
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"game-id": 1,
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"direction": null
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}
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#EOF
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#+END_SRC
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2. Server can reply:
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#+BEGIN_SRC json
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BIN
doc/api.pdf
BIN
doc/api.pdf
Binary file not shown.
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@ -33,7 +33,6 @@
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((equal dir "down") (setf (getf p-request :direction) :down))
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((equal dir "left") (setf (getf p-request :direction) :left))
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((equal dir "right") (setf (getf p-request :direction) :right))))))
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((equal type "admin"))
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((not (equal type "new-game"))
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(error 'bad-request :msg "Unknown request type")))
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p-request)))
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@ -44,9 +43,8 @@
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(let* ((game-id (create-game gm)))
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(let ((game-dump (dump gm game-id)))
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(setf (getf game-dump :game-over) :null) ; Define nil as null (for json)
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(string-downcase
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(to-json
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(append (list :type "state") game-dump)))))))
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(append (list :type "state") game-dump))))))
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(defmethod handle-update ((api api) data)
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(with-slots (gm) api
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@ -56,20 +54,9 @@
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(if dir
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(refresh game :dir dir)
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(refresh game))
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(string-downcase
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(to-json
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(append (list :type "state") (dump gm game-id)))))))
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(append (list :type "state") (dump gm game-id))))))
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;;; TODO: debug this function
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(defmethod handle-admin ((api api) data)
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(with-slots (gm) api
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(let* ((game-id (getf data :game-id))
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(cmd (getf data :cmd))
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(arg (getf data :arg))
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(game (get-game gm game-id)))
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(cond
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((equal cmd "move") (admin game :move arg)))))
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"Command executed!")
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(defmethod handle-request ((api api) request)
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;; Catch request error and send it to the client
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@ -79,7 +66,6 @@
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(cond
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((equal type "new-game") (handle-new-game api data))
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((equal type "update") (handle-update api data))
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((equal type "admin") (handle-admin api data))
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(t (format t "Unknow type"))))
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(error (condition) ; Send reason to the client
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(let ((reason (make-array 0
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@ -21,12 +21,6 @@
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:initform nil
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:accessor game-over)))
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;;; Admin function
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(defmethod admin ((g game) &key (move nil move-supplied-p))
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(with-slots (snake) g
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(when move-supplied-p (setf (nth 0 snake) move))))
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;;; Class constructor to initialize the snake
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(defmethod initialize-instance :after ((g game) &key)
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(with-slots (snake initial-size initial-position) g
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@ -4,8 +4,7 @@
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(:export
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#:game
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#:dump
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#:refresh
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#:admin))
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#:refresh))
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(defpackage :remote-snake-server-api
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(:nicknames :rsapi)
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(defpackage :remote-snake-server
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(:nicknames :rss)
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(:use :common-lisp :usocket :remote-snake-server-api :cl-strings :jonathan)
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(:use :common-lisp :usocket :remote-snake-server-api :cl-strings)
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(:export
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#:start
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#:send-cmd))
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#:start))
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:description "Remote Snake Server."
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:version "0.0.1"
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:author "Loic Guegan"
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:depends-on ( "usocket-server" "jonathan" "cl-strings" )
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:depends-on ( "usocket" "jonathan" "cl-strings" )
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:components ((:file "packages")
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(:module "game"
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:depends-on ("packages")
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(defparameter *server-buffer* (make-array 10000
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:element-type '(unsigned-byte 8)
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:initial-element 0))
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;;; TODO: debug this function
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(defun send-cmd (host port game-id command arg)
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(let ((socket (usocket:socket-connect host port :protocol :datagram))
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(request (list :type "admin" :cmd command :game-id game-id :arg arg))
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(buffer (make-array 500 :element-type '(unsigned-byte 8) :initial-element 0)))
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(usocket:socket-send socket (string-downcase (to-json request)) 300)
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(format t (babel:octets-to-string (usocket:socket-receive socket buffer 300)))
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(force-output t)
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(usocket:socket-close socket)))
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(defun handle-client (client-socket)
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(unwind-protect ; To be sure to close the client socket
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(let* ((request (read-line (usocket:socket-stream client-socket))))
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(loop while (eq (search "#EOF" request) nil) do
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(setf request (concatenate 'string request (read-line (usocket:socket-stream client-socket) nil nil))))
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(setf request (cl-strings:replace-all request "#EOF" ""))
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(format (usocket:socket-stream client-socket) (handle-request *server-api* request))
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(force-output (usocket:socket-stream client-socket)))
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(usocket:socket-close client-socket)))
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(defun handle-client (buffer) ; echo
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(declare (type (simple-array (unsigned-byte 8) *) buffer)) ; Seems to be to tell lisp which type is buffer
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(let ((request (babel:octets-to-string buffer)))
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(format t "Receive client request: ~a" request)
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(babel:string-to-octets
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(handle-request *server-api* request))))
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;;; The server :D
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(defun start (host port)
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(usocket:socket-server host port #'handle-client nil :in-new-thread nil :protocol :datagram))
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(defun start (interface port)
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(format t "Server started!~%")
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(let ((socket (usocket:socket-listen interface port)))
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(unwind-protect ; To be sure to close server socket
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(loop
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(handle-client (usocket:socket-accept socket :element-type 'character)))
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(usocket:socket-close socket))))
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