Remove useless client
This commit is contained in:
parent
a39eedbcab
commit
e087c17c05
2 changed files with 66 additions and 131 deletions
108
client/c.py
108
client/c.py
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@ -1,108 +0,0 @@
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# -*- coding: utf-8 -*-
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import socket, json, time
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import pygame
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# ---------- SOCKETS ----------
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RESP_BUFFER_LENGTH = 1024
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ip_adress="192.168.1.14"
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port=8090
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LARGEUR_BLOCK = 10
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NB_BLOCKS = 30
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LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS
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def connect():
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.connect((ip_adress,port))
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return s
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def sendData(data):
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.connect((ip_adress,port))
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s.sendall(data.encode('utf-8'))
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s.send('#EOF\n'.encode('utf-8'))
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received = s.recv(RESP_BUFFER_LENGTH)
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s.close()
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return received
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def newGame():
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received = sendData('{"type": "new-game"}')
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return json.loads(received)
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def update(gameId = 1, direction = None):
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data = {
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"type" : "update",
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"game-id": gameId,
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"direction": direction
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}
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received = sendData(json.dumps(data))
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return json.loads(received)
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# ---------- END SOCKETS ----------
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LARGEUR_BLOCK = 20
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NB_BLOCKS = 30
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LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS
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pygame.init()
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ecran = pygame.display.set_mode((LARGEUR_ECRAN,LARGEUR_ECRAN))
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snakeSprite = pygame.image.load("snake-sprite.png").convert_alpha()
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snakeSprite = pygame.transform.scale(snakeSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))
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appleSprite = pygame.image.load("apple-sprite.png").convert_alpha()
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appleSprite = pygame.transform.scale(appleSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))
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def afficher(ecran, snakeCoords, fruitsCoords):
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snake = []
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for coords in snakeCoords:
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if coords not in snake:
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snake.append(coords)
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pygame.draw.rect(ecran, (255,255,255), (0,0,LARGEUR_ECRAN,LARGEUR_ECRAN))
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for coords in fruitsCoords:
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ecran.blit(appleSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))
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for coords in snake:
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ecran.blit(snakeSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))
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def handleControls(event, gameId):
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if event.key == pygame.K_LEFT:
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return update(gameId, 'left')
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elif event.key == pygame.K_RIGHT:
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return update(gameId, 'right')
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elif event.key == pygame.K_UP:
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return update(gameId, 'down')
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elif event.key == pygame.K_DOWN:
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return update(gameId, 'up')
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else:
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return None
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def main():
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gameInit = newGame()
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gameId = gameInit['ID']
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up = gameInit
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continuer = True
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while continuer:
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afficher(ecran, up['SNAKE'], up['FOOD'])
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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continuer = False
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elif event.type == pygame.KEYDOWN:
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updateTmp = handleControls(event, gameId)
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print(updateTmp)
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if updateTmp != None and 'TYPE' in updateTmp:
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if updateTmp['TYPE'] != 'error':
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up = updateTmp
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time.sleep(0.2)
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up = update(gameId)
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pygame.display.flip()
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pygame.quit()
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if __name__ == '__main__':
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main()
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@ -1,10 +1,12 @@
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# -*- coding: utf-8 -*-
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import socket, json
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import socket, json, time
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import pygame
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# ---------- SOCKETS ----------
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RESP_BUFFER_LENGTH = 1024
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ip_adress="127.0.0.1"
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port=8080
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ip_adress="192.168.1.14"
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port=8090
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LARGEUR_BLOCK = 10
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NB_BLOCKS = 30
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@ -18,8 +20,8 @@ def connect():
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def sendData(data):
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.connect((ip_adress,port))
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s.sendall(data)
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s.send('#EOF\n')
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s.sendall(data.encode('utf-8'))
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s.send('#EOF\n'.encode('utf-8'))
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received = s.recv(RESP_BUFFER_LENGTH)
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s.close()
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return received
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@ -37,29 +39,70 @@ def update(gameId = 1, direction = None):
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received = sendData(json.dumps(data))
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return json.loads(received)
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"""
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def draw(up):
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# ---------- END SOCKETS ----------
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LARGEUR_BLOCK = 20
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NB_BLOCKS = 30
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LARGEUR_ECRAN = LARGEUR_BLOCK * NB_BLOCKS
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pygame.init()
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ecran = pygame.display.set_mode((LARGEUR_ECRAN,LARGEUR_ECRAN))
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snakeSprite = pygame.image.load("snake-sprite.png").convert_alpha()
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snakeSprite = pygame.transform.scale(snakeSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))
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appleSprite = pygame.image.load("apple-sprite.png").convert_alpha()
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appleSprite = pygame.transform.scale(appleSprite, (LARGEUR_BLOCK, LARGEUR_BLOCK))
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def afficher(ecran, snakeCoords, fruitsCoords):
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snake = []
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for coords in up['SNAKE']:
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for coords in snakeCoords:
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if coords not in snake:
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snake.append(coords)
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for i in range(10):
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s = ''
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for j in range(10):
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pygame.draw.rect(ecran, (255,255,255), (0,0,LARGEUR_ECRAN,LARGEUR_ECRAN))
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for coords in fruitsCoords:
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ecran.blit(appleSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))
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for coords in snake:
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if coords[0] == i and coords[1] == j:
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s = s + '*'
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ecran.blit(snakeSprite, (coords[0] * LARGEUR_BLOCK, coords[1] * LARGEUR_BLOCK))
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def handleControls(event, gameId):
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if event.key == pygame.K_LEFT:
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return update(gameId, 'left')
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elif event.key == pygame.K_RIGHT:
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return update(gameId, 'right')
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elif event.key == pygame.K_UP:
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return update(gameId, 'down')
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elif event.key == pygame.K_DOWN:
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return update(gameId, 'up')
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else:
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s = s + ' '
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return None
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def main():
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#s = connect('192.168.1.14', 8090)
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gameInit = newGame()
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up = update(gameInit['ID'])
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gameId = gameInit['ID']
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up = gameInit
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while True:
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direction = raw_input()
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up = update(gameInit['ID'], direction)
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draw(up)
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"""
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continuer = True
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while continuer:
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afficher(ecran, up['SNAKE'], up['FOOD'])
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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continuer = False
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elif event.type == pygame.KEYDOWN:
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updateTmp = handleControls(event, gameId)
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print(updateTmp)
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if updateTmp != None and 'TYPE' in updateTmp:
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if updateTmp['TYPE'] != 'error':
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up = updateTmp
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time.sleep(0.2)
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up = update(gameId)
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pygame.display.flip()
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pygame.quit()
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if __name__ == '__main__':
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main()
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