Update api

This commit is contained in:
Loic Guegan 2019-05-12 11:16:16 +02:00
parent 4ce40ee01d
commit 8cba94e081
4 changed files with 17 additions and 21 deletions

View file

@ -1,3 +1,4 @@
#!/usr/bin/env python2.7
# -*- coding: utf-8 -*-
import socket, json, time
import pygame
@ -76,22 +77,22 @@ def handleControls(event, gameId):
def main():
gameInit = newGame()
gameId = gameInit['ID']
gameId = gameInit['id']
up = gameInit
initSize=len(up['SNAKE'])
initSize=len(up['snake'])
continuer = True
while continuer:
afficher(ecran, up['SNAKE'], up['FOOD'])
ecran.blit(myfont.render('Score {}'.format(len(up['SNAKE'])-initSize), False, (0, 0, 0)),(0,0))
afficher(ecran, up['snake'], up['food'])
ecran.blit(myfont.render('Score {}'.format(len(up['snake'])-initSize), False, (0, 0, 0)),(0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
continuer = False
elif event.type == pygame.KEYDOWN:
updateTmp = handleControls(event, gameId)
print(updateTmp)
if updateTmp != None and 'TYPE' in updateTmp:
if updateTmp['TYPE'] != 'error':
if updateTmp != None and 'type' in updateTmp:
if updateTmp['type'] != 'error':
up = updateTmp
time.sleep(0.3)
pygame.display.flip()