mirror of
https://gitlab.com/manzerbredes/ochess.git
synced 2025-04-07 02:26:29 +02:00
135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
#pragma once
|
|
|
|
#include "Theme.hpp"
|
|
#include "ochess.hpp"
|
|
#include <map>
|
|
#include <tuple>
|
|
#include <utility>
|
|
#include <algorithm>
|
|
#include <vector>
|
|
#include <wx/artprov.h>
|
|
#include <wx/dcbuffer.h>
|
|
|
|
// Local events
|
|
wxDECLARE_EVENT(PLAY_MOVE_EVENT, wxCommandEvent);
|
|
|
|
#define REFRESH_MOUSE_LOCATION() \
|
|
{ \
|
|
const wxPoint pt = wxGetMousePosition(); \
|
|
mouseX = pt.x - this->GetScreenPosition().x; \
|
|
mouseY = pt.y - this->GetScreenPosition().y; \
|
|
}
|
|
|
|
#define INIT_CURRENT_SQUARE() \
|
|
std::uint32_t file = 7 - (mouseX - boardX) / square_width; \
|
|
std::uint32_t rank = (mouseY - boardY) / square_width; \
|
|
if (!black_side) { \
|
|
file = 7 - file; \
|
|
rank = 7 - rank; \
|
|
} \
|
|
bool IsCurrentSquareValid = file >= 0 && file <= 7 && rank >= 0 && rank <= 7;
|
|
|
|
#define MOUSE_ON(x, y, width, height) \
|
|
(mouseX >= (x) && mouseX <= ((x) + (width)) && mouseY >= (y) && \
|
|
mouseY <= ((y) + (height)))
|
|
|
|
#define CAPTURE_FACTOR 0.35
|
|
#define SQUARE_NUM_PADDING 5
|
|
#define DEFAULT_ARROW(SRC,DST) {(SRC),(DST),wxNullColour,1}
|
|
#define DEFAULT_SQUARE(SQUARE) {(SQUARE),wxNullColour}
|
|
|
|
typedef std::tuple<short, short, short> ClockTime;
|
|
|
|
// Drawing buffer (ANIMATIONS)
|
|
typedef struct AnimState {
|
|
/// @brief Temporary buffer to reduce latency
|
|
wxBitmap *buffer;
|
|
/// @brief Should animation be played on refresh?
|
|
bool animate;
|
|
/// @brief Current animated frame
|
|
int frame;
|
|
/// @brief Total number of frames for the animation
|
|
int frames;
|
|
/// @brief Animation durations (in ms)
|
|
int duration,duration_fast;
|
|
/// @brief Animation FPS
|
|
std::uint8_t fps;
|
|
/// @brief Current animated piece
|
|
char piece_moved;
|
|
/// @brief Starting point of the animated piece
|
|
wxPoint src;
|
|
/// @brief Translation vector of the animated piece
|
|
wxPoint transVect;
|
|
} AnimState;
|
|
|
|
typedef struct GameState {
|
|
typedef struct Arrow {
|
|
std::string src,dst;
|
|
wxColour color=wxNullColour;
|
|
float scale=1;
|
|
} Arrow;
|
|
typedef struct Square {
|
|
std::string square;
|
|
wxColour color=wxNullColour;
|
|
} Square;
|
|
std::string white, black;
|
|
std::string board;
|
|
std::map<char, std::uint8_t> captures;
|
|
std::vector<Square> squares_hl;
|
|
std::vector<Arrow> arrows;
|
|
bool is_black_turn;
|
|
bool mat_black;
|
|
bool mat_white;
|
|
ClockTime black_time={-1,-1,-1}, white_time={-1,-1,-1};
|
|
} GameState;
|
|
|
|
class BoardCanvas : public wxPanel {
|
|
// *t is theme for board+pieces and
|
|
// *t_captures is theme for captured pieces (scale down version of t)
|
|
Theme *t, *t_captures;
|
|
wxColour color_arrows;
|
|
int arrows_offset;
|
|
std::uint8_t arrow_thickness;
|
|
std::string white_player,black_player;
|
|
// Current highlighted squares and arrows:
|
|
std::vector<GameState::Square> squares_hl;
|
|
std::vector<GameState::Arrow> arrows;
|
|
|
|
// Various canvas state variables
|
|
bool black_side, is_dragging, valid_drag, arrow_drag, is_black_turn;
|
|
std::uint32_t boardX, boardY, square_width, piece_width, mouseX, mouseY, lastClickX,
|
|
lastClickY;
|
|
wxSize canvas_size;
|
|
wxPoint active_square;
|
|
std::map<char, std::uint8_t> captures;
|
|
bool frozen,lock_square_size;
|
|
|
|
// Current animation state
|
|
AnimState adata;
|
|
GameState gs;
|
|
|
|
/// @brief Draw an arrow from a source point to a destination point on DC
|
|
void DrawArrow(wxDC &dc, int xsrc, int ysrc, int xdst, int ydst, std::uint8_t thickness=50);
|
|
/// @brief Draw an arrow with a L shape (such as knight moves)
|
|
void DrawLArrow(wxDC &dc, int xsrc, int ysrc, int xdst, int ydst, bool flip=false, std::uint8_t thickness=50);
|
|
|
|
public:
|
|
BoardCanvas(wxFrame *parent);
|
|
BoardCanvas(wxFrame *parent,std::uint32_t square_width, bool frozen);
|
|
~BoardCanvas();
|
|
void ApplyPreferences();
|
|
/// @brief Draw current state of the board (GameState) on the given wxDC
|
|
void DrawBoard(wxDC &dc);
|
|
void OnPaint(wxPaintEvent &event);
|
|
void MouseEvent(wxMouseEvent &event);
|
|
/// @brief Zomm in/out on the canvas
|
|
void Zoom(std::int32_t zoom);
|
|
/// @brief Change between black side and white side
|
|
void Swap();
|
|
/// @brief Display a position on the canvas
|
|
void SetupBoard(const GameState &new_gs);
|
|
/// @brief Animate a piece front src to dst from current position
|
|
void Animate(const GameState &new_gs, const std::string &src, const std::string &dst,bool faster);
|
|
/// @brief Setup clock on displayed on the canvas
|
|
void SetClockTime(short hours, short min, short sec, bool IsBlack);
|
|
};
|