mirror of
https://gitlab.com/manzerbredes/ochess.git
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122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
#include "GameListManager.hpp"
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GameListManager::GameListManager(wxListCtrl *game_list): game_list(game_list), game_counter(0) {
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game_list->InsertColumn(0, L"Id", wxLIST_FORMAT_LEFT, 50);
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game_list->InsertColumn(1, L"White", wxLIST_FORMAT_LEFT, 200);
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game_list->InsertColumn(2, L"Black", wxLIST_FORMAT_LEFT, 200);
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game_list->InsertColumn(3, L"Event", wxLIST_FORMAT_LEFT, 150);
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game_list->InsertColumn(4, L"Round", wxLIST_FORMAT_LEFT, 100);
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game_list->InsertColumn(5, L"Result", wxLIST_FORMAT_LEFT, 200);
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game_list->InsertColumn(6, L"ECO", wxLIST_FORMAT_LEFT, 200);
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}
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long GameListManager::AddGame(CType White,CType Black,CType Event,CType Round, CType Result, CType Eco){
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// Update rows elements
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rows.push_back({game_counter,White,Black,Event,Round,Result,Eco});
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// Display the row
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DisplayRow(game_counter);
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long id=game_counter;
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game_counter++;
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return id;
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}
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void GameListManager::DisplayRow(long id){
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RType row=rows[id];
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long index =
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game_list->InsertItem(game_counter, std::to_string(row.id)); // want this for col. 1
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game_list->SetItem(index, 1, row.White);
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game_list->SetItem(index, 2, row.Black);
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game_list->SetItem(index, 3, row.Event);
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game_list->SetItem(index, 4, row.Round);
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game_list->SetItem(index, 5, row.Result);
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game_list->SetItem(index, 6, row.Eco);
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if(std::find(opened_games.begin(), opened_games.end(), row.id) != opened_games.end())
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BG_OPEN(index);
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if(std::find(deleted_games.begin(), deleted_games.end(), row.id) != deleted_games.end())
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BG_DELETE(index);
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if(std::find(imported_games.begin(), imported_games.end(), row.id) != imported_games.end())
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BG_IMPORT(index);
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}
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void GameListManager::Clear(){
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game_list->DeleteAllItems();
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imported_games.clear();
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deleted_games.clear();
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opened_games.clear();
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rows.clear();
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game_counter=0;
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}
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void GameListManager::ClearDisplayedRow(){
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game_list->DeleteAllItems();
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}
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void GameListManager::MarkItemAsOpen(long item){
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opened_games.push_back(rows[item].id);
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BG_OPEN(item);
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}
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void GameListManager::MarkItemAsDeleted(long item){
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deleted_games.push_back(rows[item].id);
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BG_DELETE(item);
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}
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void GameListManager::MarkItemAsImported(long item){
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imported_games.push_back(rows[item].id);
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BG_IMPORT(item);
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}
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void GameListManager::SortBy(short col){
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ClearDisplayedRow();
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switch(col){
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case 1:
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std::sort(rows.begin(),rows.end(), [&](RType a, RType b){return(a.White < b.White);});
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break;
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default:
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std::sort(rows.begin(),rows.end(), [&](RType a, RType b){return(a.id < b.id);});
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}
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DISPLAY_ALL_ROWS();
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}
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std::vector<long> GameListManager::GetSelectedItems(){
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std::vector<long> items;
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long selected = -1;
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while ((selected = game_list->GetNextItem(selected, wxLIST_NEXT_ALL,
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wxLIST_STATE_SELECTED)) !=
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wxNOT_FOUND) {
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items.push_back(selected);
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}
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return(items);
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}
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long GameListManager::GetItemGameId(long item){
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wxListItem listItem;
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listItem.m_itemId = item; // sets row
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listItem.m_col = 0; // sets column to Id (column 0)
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game_list->GetItem(listItem); // gets item
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return std::stol(listItem.GetText().ToStdString());
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}
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void GameListManager::Filter(std::string terms){
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ClearDisplayedRow();
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for(int i=0;i<rows.size();i++){
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RType row=rows[i];
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if(TERMS_IN(White) ||
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TERMS_IN(Black) ||
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TERMS_IN(Event) ||
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TERMS_IN(Round) ||
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TERMS_IN(Result) ||
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TERMS_IN(Eco)){
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DisplayRow(i);
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}
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}
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}
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void GameListManager::ClearFilter() {
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ClearDisplayedRow();
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DISPLAY_ALL_ROWS();
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}
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