mirror of
https://gitlab.com/manzerbredes/ochess.git
synced 2025-04-07 02:26:29 +02:00
144 lines
4.4 KiB
C++
144 lines
4.4 KiB
C++
#include "MainWindow.hpp"
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#include "ChessArbiter.hpp"
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#include "pgnp.hpp"
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#include "preferences/preferences.hpp"
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wxDEFINE_EVENT(REFRESH_TAB_TITLE, wxCommandEvent);
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wxDEFINE_EVENT(NEW_GAME_EVENT, wxCommandEvent);
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/// ---------- MainWindow ----------
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MainWindow::MainWindow()
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: wxFrame(NULL, wxID_ANY, "OChess: The Open Chess software",
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wxDefaultPosition, wxSize(1500, 1000)),
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prefsEditor(NULL) {
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CreateStatusBar();
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SetStatusText("OChess");
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/// File menu
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(1, "Open", "Open file");
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Bind(wxEVT_MENU, &MainWindow::OnOpen, this, 1);
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menuFile->AppendSeparator();
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menuFile->Append(10, "Save", "Save current game");
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menuFile->Append(11, "Save As", "Save current game as");
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menuFile->AppendSeparator();
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menuFile->Append(4, "Settings", "Configure OChess");
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Bind(wxEVT_MENU, &MainWindow::OnSettings, this, 4);
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT);
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Bind(wxEVT_MENU, &MainWindow::OnExit, this, wxID_EXIT);
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// Game menu
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menuGame = new wxMenu;
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menuGame->Append(2, "New", "Create new game");
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Bind(wxEVT_MENU, &MainWindow::OnMenuNewGame, this, 2);
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menuGame->Append(3, "New from FEN", "Create new game using FEN");
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Bind(wxEVT_MENU, &MainWindow::OnMenuNewGame, this, 3);
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// Game base menu
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wxMenu *menuBase = new wxMenu;
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menuBase->Append(5, "New", "Create new database");
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/// Menu bar
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menuBar = new wxMenuBar;
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menuBar->Append(menuFile, "&File");
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menuBar->Append(menuGame, "&Game");
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menuBar->Append(menuBase, "&Database");
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SetMenuBar(menuBar);
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// Create the wxNotebook widget
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notebook = new wxAuiNotebook(this, wxID_ANY);
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NewGame(new Game());
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Bind(wxEVT_AUINOTEBOOK_PAGE_CHANGED, &MainWindow::OnPageChange, this,
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wxID_ANY);
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Bind(REFRESH_TAB_TITLE, &MainWindow::OnRefreshTabTitle, this, wxID_ANY);
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Bind(NEW_GAME_EVENT, &MainWindow::OnNewGame, this, wxID_ANY);
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Bind(wxEVT_CLOSE_WINDOW, &MainWindow::OnClose, this);
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}
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void MainWindow::OnSettings(wxCommandEvent &event) {
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if (prefsEditor != NULL) {
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delete prefsEditor;
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}
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prefsEditor = new wxPreferencesEditor("Preferences");
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prefsEditor->AddPage(new BoardPrefs());
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prefsEditor->AddPage(new EditorPrefs());
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prefsEditor->Show(this);
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}
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void MainWindow::ApplyPreferences() {
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for (int i = 0; i < notebook->GetPageCount(); i++) {
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TabInfos *infos = dynamic_cast<TabInfos *>(notebook->GetPage(i));
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infos->ApplyPreferences();
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}
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}
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void MainWindow::OnExit(wxCommandEvent &event) { Close(true); }
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void MainWindow::OnClose(wxCloseEvent &e) {
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if (prefsEditor != NULL) {
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prefsEditor->Dismiss();
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}
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e.Skip();
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}
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void MainWindow::OnOpen(wxCommandEvent &event) {
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wxFileDialog openFileDialog(this, _("Open file"), "", "",
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"PGN files (*.pgn)|*.pgn",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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if (openFileDialog.ShowModal() != wxID_CANCEL) {
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std::string path = openFileDialog.GetPath().ToStdString();
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// Test base tab
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BaseTab *bt = new BaseTab((wxFrame *)notebook, path);
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notebook->AddPage(bt, bt->GetLabel());
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notebook->SetSelection(notebook->GetPageIndex(bt));
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}
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}
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void MainWindow::OnMenuNewGame(wxCommandEvent &event) {
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if (event.GetId() == 3) {
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wxTextEntryDialog *dial =
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new wxTextEntryDialog(NULL, wxT("Enter FEN:"), wxT("Error"));
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if (dial->ShowModal() == wxID_OK) {
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try {
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NewGame(new Game(dial->GetValue().ToStdString()));
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} catch (...) {
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SHOW_DIALOG_ERROR("Invalid FEN");
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}
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}
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} else {
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NewGame(new Game());
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}
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}
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void MainWindow::OnNewGame(wxCommandEvent &event) {
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Game *g = (Game *)event.GetClientData();
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NewGame(g);
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}
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void MainWindow::OnPageChange(wxAuiNotebookEvent &event) {
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TabInfos *infos = dynamic_cast<TabInfos *>(notebook->GetCurrentPage());
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if (infos->type != TabInfos::GAME) {
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for (short i = 10; i < 20; i++) {
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if (menuGame->FindChildItem(i) != NULL) {
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menuGame->Enable(i, false);
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}
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}
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}
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}
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void MainWindow::OnRefreshTabTitle(wxCommandEvent &event) {
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GameTab *win = dynamic_cast<GameTab *>(event.GetEventObject());
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int page = notebook->GetPageIndex(win);
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if (page != wxNOT_FOUND) {
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notebook->SetPageText(page, win->GetLabel());
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}
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}
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void MainWindow::NewGame(Game *game) {
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GameTab *gt = new GameTab((wxFrame *)notebook, game);
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notebook->AddPage(gt, gt->GetLabel());
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notebook->SetSelection(notebook->GetPageIndex(gt));
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}
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