mirror of
https://gitlab.com/manzerbredes/ochess.git
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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version 3.10.1-40-g8042f487)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO *NOT* EDIT THIS FILE!
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///////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <wx/artprov.h>
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#include <wx/xrc/xmlres.h>
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#include <wx/string.h>
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#include <wx/stattext.h>
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#include <wx/gdicmn.h>
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#include <wx/font.h>
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#include <wx/colour.h>
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#include <wx/settings.h>
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#include <wx/listbox.h>
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#include <wx/button.h>
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#include <wx/bitmap.h>
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#include <wx/image.h>
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#include <wx/icon.h>
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#include <wx/sizer.h>
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#include <wx/dialog.h>
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///////////////////////////////////////////////////////////////////////////
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#define ID_DIALOG_CANCEL_BUTTON 1000
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#define ID_DIALOG_IMPORT_BUTTON 1001
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///////////////////////////////////////////////////////////////////////////////
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/// Class AppendGameDialogBF
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///////////////////////////////////////////////////////////////////////////////
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class AppendGameDialogBF : public wxDialog
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{
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private:
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protected:
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wxStaticText* main_label;
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wxListBox* game_list;
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wxButton* cancel_button;
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wxButton* import_button;
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public:
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AppendGameDialogBF( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 388,263 ), long style = wxDEFAULT_DIALOG_STYLE );
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~AppendGameDialogBF();
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};
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