mirror of
https://gitlab.com/manzerbredes/ochess.git
synced 2025-04-19 04:09:41 +00:00
141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
#include "GameTabLeftPanel.hpp"
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#include <wx/clipbrd.h>
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GameTabLeftPanel::GameTabLeftPanel(wxFrame *parent, std::shared_ptr<Game> game)
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: TabGameLeftPanel(parent), game(game), repeat(false) {
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// Configure toolbar (note that toolbar events are processed into the GameTab class)
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game_toolbar->AddTool(0, wxT("Save As"),
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wxArtProvider::GetBitmap(wxART_FILE_SAVE, wxART_TOOLBAR));
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game_toolbar->AddTool(1, wxT("Duplicate Game"),
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wxArtProvider::GetBitmap(wxART_COPY, wxART_TOOLBAR));
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// Add board
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board_canvas = new BoardCanvas((wxFrame *)this);
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main_sizer->Insert(1, board_canvas, 1, wxEXPAND);
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// Configure buttons
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swap_button->SetBitmapLabel(LoadPNG("swap"));
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zoomin_button->SetBitmapLabel(LoadPNG("zoomin"));
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zoomout_button->SetBitmapLabel(LoadPNG("zoomout"));
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// Configure FEN field
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fen_text_field->SetFont(wxFont(*wxNORMAL_FONT).Bold().Larger());
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last_move=game->GetCurrentMove();
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// Bind events:
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Bind(PLAY_MOVE_EVENT, &GameTabLeftPanel::OnPlay, this, wxID_ANY);
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Bind(wxEVT_BUTTON, [bc=board_canvas](wxCommandEvent &event){bc->Zoom(10);}, ZOOM_IN_BTN);
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Bind(wxEVT_BUTTON, [bc=board_canvas](wxCommandEvent &event){bc->Zoom(-10);}, ZOOM_OUT_BTN);
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Bind(wxEVT_BUTTON, [bc=board_canvas](wxCommandEvent &event){bc->Swap();}, SWAP_BTN);
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Bind(wxEVT_KEY_UP, [p=this](wxKeyEvent &e){p->repeat=false;});
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Bind(wxEVT_KEY_DOWN, [p=this](wxKeyEvent &e){
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if(e.GetKeyCode() == WXK_RIGHT){
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p->game->Next();
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p->Notify(true,false);
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p->repeat=true;
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} else if(e.GetKeyCode() == WXK_LEFT){
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p->game->Previous();
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p->Notify(true,true);
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p->repeat=true;
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}
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// Notify other classes
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wxCommandEvent event(GAME_CHANGE, p->GetId());
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event.SetEventObject(p);
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p->ProcessEvent(event);
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});
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Bind(wxEVT_MOUSEWHEEL, [p=this](wxMouseEvent& e){
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if(e.GetWheelRotation()<0){
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p->game->Next();
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p->Notify(true,false);
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}else {
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p->game->Previous();
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p->Notify(true,true);
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}
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// Notify other classes
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wxCommandEvent event(GAME_CHANGE, p->GetId());
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event.SetEventObject(p);
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p->ProcessEvent(event);
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});
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}
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void GameTabLeftPanel::OnPlay(wxCommandEvent &event) {
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wxLogDebug("Game tab received PLAY_MOVE_EVENT");
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if (game->Play(event.GetString().ToStdString())) {
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// Notify other classes
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wxCommandEvent event(GAME_CHANGE, GetId());
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event.SetEventObject(this);
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ProcessEvent(event);
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}
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// Refresh board canvas:
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Notify();
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}
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void GameTabLeftPanel::Notify(bool animate, bool backward) {
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wxLogDebug("Called!");
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// Update fen and captures
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std::string fen = game->GetFen();
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std::map<char, std::uint8_t> captures;
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HalfMove *m = game->GetCurrentMove();
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std::string src,dst;
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animate=false;
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backward=false;
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if (m != nullptr) {
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captures = m->GetLineCaptures();
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// Check if we should animate
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if(m->GetParent()==last_move){
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wxLogDebug("Animate animate next");
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std::string absolute_move= m->GetAbsoluteMove();
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animate=true;
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src=absolute_move.substr(0,2);
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dst=absolute_move.substr(2,2);
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} else if (m->GetMainline()==last_move){
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wxLogDebug("Animate Previous");
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std::string absolute_move= last_move->GetAbsoluteMove();
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animate=true;
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backward=true;
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src=absolute_move.substr(2,2);
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dst=absolute_move.substr(0,2);
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} else {
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std::string absolute_move= last_move->GetAbsoluteMove();
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wxLogDebug("Animate Previous");
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for(auto v: m->GetVariations()){
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if(v==last_move){
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animate=true;
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backward=true;
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src=absolute_move.substr(2,2);
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dst=absolute_move.substr(0,2);
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}
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}
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}
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}else if(last_move!=nullptr) {
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if(last_move->GetParent()==nullptr){
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wxLogDebug("Animate Previous");
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std::string absolute_move= last_move->GetAbsoluteMove();
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animate=true;
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backward=true;
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src=absolute_move.substr(2,2);
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dst=absolute_move.substr(0,2);
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}
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}
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// Update board canvas:
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if(!animate){
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board_canvas->SetupBoard(chessarbiter::FENParser::Parse(fen).board,
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game->IsBlackToPlay(), captures,
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game->GetTag("White"),game->GetTag("Black"));
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}
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else{
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board_canvas->Animate(chessarbiter::FENParser::Parse(fen).board,
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game->IsBlackToPlay(), captures,src,dst,repeat);
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}
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last_move=m;
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// Update fen field:
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fen_text_field->SetValue(game->GetFen());
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}
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void GameTabLeftPanel::ApplyPreferences() { board_canvas->ApplyPreferences(); }
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