mirror of
https://gitlab.com/manzerbredes/ochess.git
synced 2025-04-07 02:26:29 +02:00
262 lines
8.7 KiB
C++
262 lines
8.7 KiB
C++
#include "MainWindow.hpp"
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#include "ChessArbiter.hpp"
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#include "UCI.hpp"
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#include "engine_tab/EngineTab.hpp"
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#include "pgnp.hpp"
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#include "preferences/preferences.hpp"
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wxDEFINE_EVENT(REFRESH_TAB_TITLE, wxCommandEvent);
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wxDEFINE_EVENT(NEW_GAME_EVENT, wxCommandEvent);
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wxDEFINE_EVENT(CLOSE_TAB_EVENT, wxCommandEvent);
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wxDEFINE_EVENT(REFRESH_ENGINE_LIST, wxCommandEvent);
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wxDEFINE_EVENT(CLOSE_LINKED_TAB, wxCommandEvent);
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/// ---------- MainWindow ----------
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MainWindow::MainWindow()
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: MainFrame(NULL, wxID_ANY, "OChess: The Open Chess software",
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wxDefaultPosition, wxSize(1500, 1000)),
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prefsEditor(nullptr) {
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SetStatusText("OChess v"+std::string(OCHESS_VERSION));
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/// File menu
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menu_file->Append(1, "Settings", "Configure OChess");
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menu_file->AppendSeparator();
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menu_file->Append(wxID_EXIT);
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// Game menu
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menu_game->Append(2, "New", "Create new game");
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menu_game->Append(3, "New from position", "Create new game using FEN");
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menu_game->Append(4, "Open", "Open first game of a file");
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// Game base menu
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menu_db->Append(5, "New", "Create database");
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menu_db->Append(6, "Open", "Open database");
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// Engine menu
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menu_engine->Append(7, "New", "Create a new engine configuration");
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menu_engine->AppendSeparator();
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// Dynamically build manage submenu
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manageMenu = new wxMenu;
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menu_engine->AppendSubMenu(manageMenu, "Manage");
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wxCommandEvent dummy(REFRESH_ENGINE_LIST, GetId());
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OnRefreshEngineList(dummy);
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Bind(wxEVT_AUINOTEBOOK_PAGE_CHANGED, &MainWindow::OnPageChange, this,
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wxID_ANY);
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Bind(REFRESH_TAB_TITLE, &MainWindow::OnRefreshTabTitle, this, wxID_ANY);
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Bind(wxEVT_CLOSE_WINDOW, &MainWindow::OnClose, this);
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Bind(CLOSE_TAB_EVENT, &MainWindow::OnCloseTabEvent, this, wxID_ANY);
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Bind(wxEVT_MENU, &MainWindow::OnMenuItemClick, this, wxID_ANY);
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Bind(REFRESH_ENGINE_LIST, &MainWindow::OnRefreshEngineList, this, wxID_ANY);
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Bind(CLOSE_LINKED_TAB, &MainWindow::OnCloseTabLinkedTo, this, wxID_ANY);
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Bind(wxEVT_AUINOTEBOOK_PAGE_CLOSED, &MainWindow::OnAuiNotebookPageClosed, this, wxID_ANY);
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Bind(wxEVT_AUINOTEBOOK_PAGE_CLOSE, &MainWindow::OnAuiNotebookPageCheck, this, wxID_ANY);
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// Add new game tab by default
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NewGame(std::shared_ptr<Game>(new Game()));
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// Temporary TO REMOVE JUST FOR TESTS:
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/*BaseTab *bt = new BaseTab((wxFrame *)notebook, "/home/loic/pgn/wijk_2003_annotated.pgn");
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this->AddPage(bt,bt);*/
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}
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void MainWindow::OnAuiNotebookPageCheck(wxAuiNotebookEvent& event){
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// TODO: Ask the user before closing
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//event.Veto();
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}
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void MainWindow::AddPage(wxWindow* window, TabInfos* infos){
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window->SetClientData(infos);
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notebook->AddPage(window, window->GetLabel());
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notebook->SetSelection(notebook->GetPageIndex(window));
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// Refresh tab that require knowledge on other tabs
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for(auto i: wxGetApp().ListTabInfos()){i->Refresh();}
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}
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void MainWindow::OnAuiNotebookPageClosed(wxAuiNotebookEvent& event){
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// Refresh tab that require knowledge on other tabs
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for(auto i: wxGetApp().ListTabInfos()){i->Refresh();}
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}
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void MainWindow::OnCloseTabEvent(wxCommandEvent &event) {
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notebook->DeletePage(notebook->GetSelection());
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// Refresh tab that require knowledge on other tabs
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for(auto i: wxGetApp().ListTabInfos()){i->Refresh();}
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}
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void MainWindow::OnCloseTabLinkedTo(wxCommandEvent &event){
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TabInfos *infosEvent=(TabInfos*)event.GetClientData();
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// Now close all tabs in the notebook related to the one in the event
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int i=0;
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while(i<notebook->GetPageCount()){
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wxWindow *page=notebook->GetPage(i);
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TabInfos* infos=(TabInfos*)page->GetClientData();
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if(infos->is_linked && infos->linked_id==infosEvent->id){
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notebook->DeletePage(i); // Remove page
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i=0; // Restart to page 0 since notebook updated (we just remove one page)
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}
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else
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i++;
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}
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}
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void MainWindow::OnMenuItemClick(wxCommandEvent &event) {
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std::uint32_t id = event.GetId();
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if (id == wxID_EXIT) {
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Close(true);
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} else if (id >= 100) { // Engine from manage menu
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wxMenuItemList items = manageMenu->GetMenuItems();
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for (wxMenuItem *item : items) {
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if (item->GetId() == id) {
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wxLogDebug("Selected %s", item->GetItemLabel());
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EngineTab *bt = new EngineTab((wxWindow *)notebook,
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item->GetItemLabel().ToStdString());
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notebook->AddPage(bt, bt->GetLabel());
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notebook->SetSelection(notebook->GetPageIndex(bt));
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}
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}
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} else if (id == 1) { // Settings
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OpenSettings();
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} else if (id == 2) { // New game
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NewGame(false);
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} else if (id == 3) { // New game from FEN
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NewGame(true);
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} else if (id == 4) { // Open first game
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wxFileDialog openFileDialog(this, _("Open single game"), "", "",
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"PGN files (*.pgn)|*.pgn",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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if (openFileDialog.ShowModal() != wxID_CANCEL) {
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std::string path = openFileDialog.GetPath().ToStdString();
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NewGame(OpenGameX(path,0));
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}
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} else if (id == 5) { // Create database
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wxFileDialog
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newFileDialog(this, _("Create database file"), "", "",
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"PGN files (*.pgn)|*.pgn", wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
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if (newFileDialog.ShowModal() == wxID_CANCEL)
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return;
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// Create and open new db
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std::string path = newFileDialog.GetPath().ToStdString();
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BaseTab *bt = new BaseTab((wxFrame *)notebook, path);
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AddPage(bt,bt);
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} else if (id == 6) { // Open Database
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wxFileDialog openFileDialog(this, _("Open database"), "", "",
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"PGN files (*.pgn)|*.pgn",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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if (openFileDialog.ShowModal() != wxID_CANCEL) {
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std::string path = openFileDialog.GetPath().ToStdString();
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// Test base tab
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BaseTab *bt = new BaseTab((wxFrame *)notebook, path);
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AddPage(bt,bt);
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}
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} else if (id == 7) { // Create new engine
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NewEngine();
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}
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}
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void MainWindow::OnRefreshEngineList(wxCommandEvent &event) {
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// Delete all items
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wxMenuItemList items = manageMenu->GetMenuItems();
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for (wxMenuItem *item : items) {
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manageMenu->Delete(item->GetId());
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}
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// Refresh items
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CONFIG_OPEN(conf);
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conf->SetPath("engines/");
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wxString engine_name;
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long index;
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if (conf->GetFirstGroup(engine_name, index)) {
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std::uint32_t id = 0;
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do {
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manageMenu->Append(100 + id, engine_name, "Configure " + engine_name);
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id++;
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} while (conf->GetNextGroup(engine_name, index));
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}
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CONFIG_CLOSE(conf);
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ApplyPreferences(); // Propagate motifications
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}
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void MainWindow::NewEngine() {
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wxFileDialog openFileDialog(this, _("Use engine"), "", "", "Executable|*",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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if (openFileDialog.ShowModal() != wxID_CANCEL) {
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std::string path = openFileDialog.GetPath().ToStdString();
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uciadapter::UCI *engine;
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try {
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engine = new uciadapter::UCI(path);
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EngineTab *bt = new EngineTab((wxWindow *)notebook, engine, path);
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AddPage(bt,bt);
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} catch (...) {
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SHOW_DIALOG_ERROR("Could not communicate with the engine");
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}
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}
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}
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void MainWindow::OpenSettings() {
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if (prefsEditor != nullptr) {
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delete prefsEditor;
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}
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prefsEditor = new wxPreferencesEditor("Preferences");
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prefsEditor->AddPage(new BoardPrefs());
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prefsEditor->AddPage(new EditorPrefs());
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prefsEditor->Show(this);
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}
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void MainWindow::ApplyPreferences() {
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for (int i = 0; i < notebook->GetPageCount(); i++) {
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TabInfos *infos = dynamic_cast<TabInfos *>(notebook->GetPage(i));
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infos->ApplyPreferences();
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}
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}
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void MainWindow::OnClose(wxCloseEvent &e) {
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if (prefsEditor != nullptr) {
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prefsEditor->Dismiss();
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}
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e.Skip();
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}
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void MainWindow::NewGame(bool useFen) {
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if (useFen) {
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wxTextEntryDialog *dial =
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new wxTextEntryDialog(NULL, wxT("Enter FEN:"), wxT("Error"));
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if (dial->ShowModal() == wxID_OK) {
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try {
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NewGame(new Game(dial->GetValue().ToStdString()));
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} catch (...) {
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SHOW_DIALOG_ERROR("Invalid FEN");
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}
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}
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} else {
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NewGame(std::shared_ptr<Game>(new Game()));
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}
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}
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void MainWindow::OnPageChange(wxAuiNotebookEvent &event) {
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TabInfos *infos = dynamic_cast<TabInfos *>(notebook->GetCurrentPage());
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if (infos->type != TabInfos::GAME) {
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for (short i = 10; i < 20; i++) {
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if (menu_game->FindChildItem(i) != NULL) {
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menu_game->Enable(i, false);
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}
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}
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}
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}
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void MainWindow::OnRefreshTabTitle(wxCommandEvent &event) {
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GameTab *win = dynamic_cast<GameTab *>(event.GetEventObject());
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int page = notebook->GetPageIndex(win);
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if (page != wxNOT_FOUND) {
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notebook->SetPageText(page, win->GetLabel());
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}
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}
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TabInfos* MainWindow::NewGame(std::shared_ptr<Game> game) {
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GameTab *gt = new GameTab((wxFrame *)notebook, game);
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this->AddPage(gt,gt);
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return(gt);
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}
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