ochess/src/base_tab/BaseTab.cpp
2022-12-26 12:51:48 +01:00

70 lines
No EOL
2.2 KiB
C++

#include "BaseTab.hpp"
#include "AppendGameDialog.hpp"
#include <wx/filename.h>
BaseTab::BaseTab(wxFrame *parent, std::string base_file)
: TabBase(parent), TabInfos(TabInfos::BASE), base_file(base_file){
// First open the database
OpenDatabase(base_file);
// Games tab
games_tab=new BaseGameTab((wxFrame *)notebook,base,this);
notebook->AddPage(games_tab, "Games list",true); // true for selecting the tab
// Import tab
import_tab=new BaseImportTab((wxFrame *)notebook,this);
notebook->AddPage(import_tab, "Import games");
// Manage tab
manage_tab=new BaseManageTab((wxFrame *)notebook, base, games_tab->glm);
notebook->AddPage(manage_tab, "Manage database");
// Refresh dynamic elements of the database (tab title, available db for import etc.)
Refresh();
// Bindings
this->Bind(OPEN_GAME_EVENT, &BaseTab::OnOpenGame, this, wxID_ANY);
this->Bind(wxEVT_BUTTON, &BaseTab::OnSave, this, ID_SAVE_BUTTON);
}
void BaseTab::OnOpenGame(wxCommandEvent &event){
std::shared_ptr<Game> *g = (std::shared_ptr<Game>*)event.GetClientData();
this->game=*g;
// Ask MainFrame to open a new game
// TODO: Simplify that is, use wxWidget main app to do it
wxCommandEvent newGameEvent(NEW_GAME_EVENT, GetId());
newGameEvent.SetEventObject(this);
newGameEvent.SetClientData((TabInfos*)this);
ProcessEvent(newGameEvent);
}
void BaseTab::Refresh(){
import_tab->RefreshImportLists();
SetLabel(wxFileName(base->GetFilePath()).GetName()+" [DB]"); // Propagated to MainWindow tab title automatically by wxWidget
}
void BaseTab::OpenDatabase(std::string dbpath) {
wxFileName file(dbpath);
wxString ext = file.GetExt().Lower();
if (ext == "pgn") {
base.reset();
base = std::shared_ptr<GameBase>(new PGNGameBase(dbpath));
}
}
void BaseTab::OnSave(wxCommandEvent &event) {
std::vector<std::shared_ptr<GameBase>> dummy_empty_base;
base->Save(games_tab->GetDeletedGameIds(), dummy_empty_base, games_tab->GetEditedGames());
// Close all opened games in this database
wxCommandEvent closeLinkedTabEvent(CLOSE_LINKED_TAB, GetId());
closeLinkedTabEvent.SetClientData((TabInfos*)this);
ProcessEvent(closeLinkedTabEvent);
// Reopen the saved database
OpenDatabase(base_file);
games_tab->Reset(base);
manage_tab->Reset(base);
}