#include "EngineTabBF.h" #include "UCI.hpp" #include "ochess.hpp" // Foreign event wxDECLARE_EVENT(CLOSE_TAB_EVENT, wxCommandEvent); wxDECLARE_EVENT(REFRESH_ENGINE_LIST, wxCommandEvent); class EngineTab : public EngineTabBF, public TabInfos { uciadapter::UCI *engine; std::string confGroup, enginePath; std::string engineName; void InitConfiguration(); void LoadConfiguration(); void RefreshItemList(); public: EngineTab(wxWindow *parent, uciadapter::UCI *engine, std::string engine_path_or_name); EngineTab(wxWindow *parent, std::string name); void ApplyPreferences() {} void *GetGame() { return (NULL); } void *GetBase() { return (NULL); } void OnSave(wxCommandEvent &event); void OnDelete(wxCommandEvent &event); };