#include "../Game.hpp" #include "EditorCanvas.hpp" #include "ochess.hpp" #include #include #include "EditorPanelBF.h" // Local events wxDECLARE_EVENT(GOTO_MOVE_EVENT, wxCommandEvent); wxDECLARE_EVENT(DELETE_MOVE_EVENT, wxCommandEvent); wxDECLARE_EVENT(PROMOTE_MOVE_EVENT, wxCommandEvent); wxDECLARE_EVENT(SET_AS_MAINLINE_EVENT, wxCommandEvent); wxDECLARE_EVENT(REFRESH_TAB_TITLE, wxCommandEvent); // Foreign events wxDECLARE_EVENT(GAME_CHANGE, wxCommandEvent); class EditorPanel : public EditorPanelBF { Game *game; EditorCanvas *editor_canvas; long selected_item; public: EditorPanel(wxFrame *parent, Game *game); void NotifyBoard(); void Notify(); void OnCommentChange(wxCommandEvent &event); void OnGotoMove(wxCommandEvent &event); void OnMoveDelete(wxCommandEvent &event); void OnMovePromote(wxCommandEvent &event); void OnMoveSetAsMainline(wxCommandEvent &event); void RefreshTagsList(); void OnTagSelected(wxListEvent &event); void OnTagDeselected(wxListEvent &event); void OnApply(wxCommandEvent &event); void OnDelete(wxCommandEvent &event); void OnPreviousMove(wxCommandEvent &event); void OnNextMove(wxCommandEvent &event); };