# TODO

## Before releasing v0.1.0
 - [x] In BoardCanvas search for a workaround of the dynamic allocation of adata.buffer (on canvas resize)
 - [x] Bind the chess game editor settings to EditorPrefs.hpp
 - [x] Ask before closing MainWindow/Tabs if anything is not saved
 - [x] Disable the save button in GameTab after saving (and re-enable it on new changes)
 - [ ] Make PGNGameBase use GotoNextGame() instead of ParseNextGame() in the NextGame() method to improve performance
 - [x] Clean and debug DragNDrop in BoardCanvas
 
 ## Additional Features
 - [ ] Add a live evaluation bar to the BoardCanvas
 - [x] Be able to draw arrows on the Board
 - [x] Highlight the last played move
 - [ ] Be able to play against an engine
 - [ ] Implement full chess engine game analyzer/annotator
 - [ ] Handle .si4 databases
 - [ ] Implement a page system for large databases (load massive databases per pages instead of entirely)