#include "EngineTabBF.h" #include "UCI.hpp" #include "ochess.hpp" class EngineTab : public EngineTabBF, public TabInfos { uciadapter::UCI *engine; std::string confGroup, enginePath; void InitConfiguration(); public: EngineTab(wxWindow *parent, uciadapter::UCI *engine, std::string engine_path_or_name); void ApplyPreferences() {} void *GetGame() { return (NULL); } void *GetBase() { return (NULL); } void OnSave(wxCommandEvent &event); };