# TODO ## Before releasing v0.1.0 - [x] Implement pawn promotions in BoardCanvas - [x] Debug animations (have a more reliable approach (can segfault when clicking on variations in the editor)) - [x] In BoardCanvas search for a workaround of the dynamic allocation of adata.buffer (on canvas resize) - [x] Bind the chess game editor settings to EditorPrefs.hpp - [x] Ask before closing MainWindow/Tabs if anything is not saved - [x] Disable the save button in GameTab after saving (and re-enable it on new changes) - [x] Make PGNGameBase use GotoNextGame() instead of ParseNextGame() in the NextGame() method to improve performance - [x] Clean and debug DragNDrop in BoardCanvas - [x] Disable the "Analyze entire game" button (Not Yet Implemented) - [x] Keep engine evaluation bar visible (and best move arrows) as long as the live engine dialog is open - [x] Debug engine name in the EngineTab configuration (use id for engine entry instead of name (otherwise name clash/bugs etc.)) - [x] Use static libraries for dependencies - [x] Update PGNP to last commit ## Additional Features - [x] Add a live evaluation bar to the BoardCanvas - [x] Be able to draw arrows on the Board - [x] Highlight the last played move - [ ] Be able to play against an engine - [ ] Implement full chess engine game analyzer/annotator (analyze entire game) - [ ] Handle .si4 databases - [ ] Implement a page system for large databases (load massive databases per pages instead of entirely) - [ ] Add a tool in the toolbar of GameTabLeftPanel to run the live engine analysis using the last engine