#include "GameTabLeftPanel.hpp" #include GameTabLeftPanel::GameTabLeftPanel(wxFrame *parent, std::shared_ptr game) : TabGameLeftPanel(parent), game(game) { // Add board board_canvas = new BoardCanvas((wxFrame *)this); main_sizer->Insert(0, board_canvas, 1, wxEXPAND); // Configure buttons swap_button->SetBitmapLabel(LoadPNG("swap")); zoomin_button->SetBitmapLabel(LoadPNG("zoomin")); zoomout_button->SetBitmapLabel(LoadPNG("zoomout")); // Configure FEN field fen_text_field->SetFont(wxFont(*wxNORMAL_FONT).Bold().Larger()); Bind(PLAY_MOVE_EVENT, &GameTabLeftPanel::OnPlay, this, wxID_ANY); Bind(PREVIOUS_MOVE_EVENT, &GameTabLeftPanel::OnPreviousMove, this, wxID_ANY); Bind(NEXT_MOVE_EVENT, &GameTabLeftPanel::OnNextMove, this, wxID_ANY); Bind(wxEVT_BUTTON, &GameTabLeftPanel::OnSwap, this, SWAP_BTN); Bind(wxEVT_BUTTON, &GameTabLeftPanel::OnZoomIn, this, ZOOM_IN_BTN); Bind(wxEVT_BUTTON, &GameTabLeftPanel::OnZoomOut, this, ZOOM_OUT_BTN); } void GameTabLeftPanel::OnPreviousMove(wxCommandEvent &event) { game->Previous(); Notify(); NotifyEditor(); } void GameTabLeftPanel::OnZoomIn(wxCommandEvent &event) { wxLogDebug("Clicked on zoom in"); board_canvas->Zoom(10); } void GameTabLeftPanel::OnZoomOut(wxCommandEvent &event) { wxLogDebug("Clicked on zoom out"); board_canvas->Zoom(-10); } void GameTabLeftPanel::OnSwap(wxCommandEvent &event) { wxLogDebug("Clicked on swap"); board_canvas->Swap(); } void GameTabLeftPanel::OnNextMove(wxCommandEvent &event) { wxLogDebug("Game tab received NEXT_MOVE_EVENT"); game->Next(); Notify(); NotifyEditor(); } void GameTabLeftPanel::OnPlay(wxCommandEvent &event) { wxLogDebug("Game tab received PLAY_MOVE_EVENT"); if (game->Play(event.GetString().ToStdString())) { NotifyEditor(); } Notify(); std::string fen = game->GetFen(); std::map captures; HalfMove *m = game->GetCurrentMove(); if (m != NULL) { captures = m->GetLineCaptures(); } /*board_canvas->Animate(chessarbiter::FENParser::Parse(fen).board, game->IsBlackToPlay(), captures,"a1","a2"); */ } void GameTabLeftPanel::Notify() { std::string fen = game->GetFen(); std::map captures; HalfMove *m = game->GetCurrentMove(); if (m != NULL) { captures = m->GetLineCaptures(); } board_canvas->SetupBoard(chessarbiter::FENParser::Parse(fen).board, game->IsBlackToPlay(), captures); fen_text_field->SetValue(game->GetFen()); } void GameTabLeftPanel::NotifyEditor() { wxCommandEvent previousEvent(GAME_CHANGE, GetId()); previousEvent.SetEventObject(this); ProcessEvent(previousEvent); } void GameTabLeftPanel::ApplyPreferences() { board_canvas->ApplyPreferences(); }