#include "EditorCanvas.hpp" EditorCanvas::EditorCanvas(wxFrame *parent, std::shared_ptr game) : wxPanel(parent), game(game) { hide_icon = LoadPNG("ui_eye_off", wxSize(CGEditor::status.MoveIconWidth, CGEditor::status.MoveIconWidth)); t.ResizePieces(CGEditor::status.MoveIconWidth); // Theme: default_font=wxFont(*wxNORMAL_FONT).MakeBold(); color_scrollbar_bg=wxColour("#FFFFFF"); color_scrollbar=wxColour("#838383"); color_margin=wxColour("#F3F3F3"); color_comments_bg=wxColour("#ffffcc"); color_current_move_bg=wxColour(216, 216, 216); color_menu_item_bg=wxColour(216, 216, 216); // The following should be called when using an EVT_PAINT handler SetBackgroundStyle(wxBG_STYLE_PAINT); Bind(wxEVT_KEY_DOWN, [p=this](wxKeyEvent &e){e.ResumePropagation(1);e.Skip();}); Bind(wxEVT_KEY_UP, [p=this](wxKeyEvent &e){e.ResumePropagation(1);e.Skip();}); } void EditorCanvas::OnPaint(wxPaintEvent &event) { UNUSED(event); wxPaintDC current_dc(this); current_dc.SetBackground(*wxWHITE_BRUSH); current_dc.Clear(); dc = ¤t_dc; // Refresh canvas size wxSize sz = GetClientSize(); CGEditor::status.CanvasWidth = sz.GetWidth(); CGEditor::status.CanvasHeight = sz.GetHeight(); const wxPoint pt = wxGetMousePosition(); CGEditor::status.MouseX = pt.x - this->GetScreenPosition().x; CGEditor::status.MouseY = pt.y - this->GetScreenPosition().y; CGEditor::Draw(); } /** * @brief Convenient fonction to center text * * @param e Element to center * @return wxPoint The centered version of e according to wdWidget API */ wxPoint EditorCanvas::Middle(cgeditor::Element e) { wxSize sz = dc->GetTextExtent(e.text); return (wxPoint(e.x + (e.width - sz.GetWidth()) / 2, e.y + (e.height - sz.GetHeight()) / 2)); } void EditorCanvas::DrawElement(const cgeditor::Element &e) { // TODO: Optimize brush!!!! Always instanciated at each call dc->SetPen(wxNullPen); dc->SetBrush(*wxRED_BRUSH); dc->SetFont(default_font); if (e.prop & cgeditor::Property::Rectangle) { if (e.prop & cgeditor::Property::Scrollbarbg) { dc->SetBrush(color_scrollbar_bg); } else if (e.prop & cgeditor::Property::Scrollbar) { dc->SetBrush(color_scrollbar); } else if (e.prop & cgeditor::Property::Margin) { dc->SetBrush(wxBrush(color_margin)); } else if (e.prop & cgeditor::Property::Comment) { dc->SetBrush(wxBrush(color_comments_bg)); } else if (e.prop & cgeditor::Property::Button) { if (e.prop & cgeditor::Property::On) { dc->DrawBitmap(hide_icon, e.x, e.y); return; } dc->SetBrush(*wxBLACK_BRUSH); } wxRect recToDraw(e.x, e.y, e.width, e.height); dc->DrawRectangle(recToDraw); } else if (e.prop & cgeditor::Property::Text || e.prop & cgeditor::Property::Image) { if (e.prop & cgeditor::Property::Image) { // Draw your pieces images instead std::uint32_t y = Middle(e).y - CGEditor::status.MoveIconWidth / 2; char p = 'P'; if (e.prop & cgeditor::Property::Knight) { p = 'N'; } else if (e.prop & cgeditor::Property::Bishop) { p = 'B'; } else if (e.prop & cgeditor::Property::Queen) { p = 'Q'; } else if (e.prop & cgeditor::Property::King) { p = 'K'; } else if (e.prop & cgeditor::Property::Rook) { p = 'R'; } if (e.prop & cgeditor::Property::Black) { p = std::tolower(p); } if (e.prop & cgeditor::Property::Current) { wxRect recToDraw(e.x, e.y, e.width, e.height); dc->SetBrush(wxBrush(color_current_move_bg)); dc->DrawRectangle(recToDraw); } dc->DrawBitmap(*t.Get(p), e.x, y); } else if (e.prop & cgeditor::Property::Comment) { dc->DrawText(wxString(e.text), wxPoint(e.x, e.y)); } else if (e.prop & cgeditor::Property::Menuitem) { wxRect recToDraw(e.x, e.y, e.width, e.height); dc->SetBrush(wxBrush(color_menu_item_bg)); dc->DrawRectangle(recToDraw); dc->DrawText(wxString(e.text), wxPoint(e.x, Middle(e).y)); } else { std::string text=e.text; if (e.prop & cgeditor::Property::Move) { if (e.prop & cgeditor::Property::Current) { wxRect recToDraw(e.x, e.y, e.width, e.height); dc->SetBrush(wxBrush(color_current_move_bg)); dc->DrawRectangle(recToDraw); } if(e.prop & cgeditor::Property::Nag){ text=e.text; } // Draw move text if (CGEditor::status.UseMoveIcons) { dc->DrawText(wxString(text), wxPoint(e.x, Middle(e).y)); } else { dc->DrawText(wxString(text), Middle(e)); } } else { dc->DrawText(wxString(text), Middle(e)); } } } } void EditorCanvas::HandleEvent(const cgeditor::Event &e) { if (e.type == cgeditor::Event::Goto) { game->SetCurrent((HalfMove *)e.move); SyncCache(); } else if (e.type == cgeditor::Event::Delete) { game->DeleteMove((HalfMove *)e.move); SyncCache(); } else if (e.type == cgeditor::Event::Promote) { game->PromoteMove((HalfMove *)e.move); SyncCache(); } else if (e.type == cgeditor::Event::SetAsMainline) { game->SetMoveAsMainline((HalfMove *)e.move); SyncCache(); } wxCommandEvent event(GAME_CHANGE, GetId()); event.SetEventObject(this); ProcessEvent(event); } void EditorCanvas::MouseEvent(wxMouseEvent &event) { if (event.Dragging()) { CGEditor::status.LeftClick = false; CGEditor::status.IsDrag = true; Refresh(); } else if (event.LeftDown()) { SetFocus(); CGEditor::status.LeftClick = true; Refresh(); } else if (event.RightDown()) { SetFocus(); CGEditor::status.RightClick = true; Refresh(); } else if (event.GetWheelRotation() != 0) { SetFocus(); if (event.GetWheelRotation() < 0) { CGEditor::status.EventVScroll = 50; } else { CGEditor::status.EventVScroll = -50; } Refresh(); } // Handle editor events Update(); if(ProcessEvents()){ Refresh(); Update(); } } void EditorCanvas::SetMoves(HalfMove *moves, HalfMove *current) { CGEditor::status.Moves = moves; CGEditor::status.CurrentMove = current; Refresh(); // Focus on current move: if(current!=nullptr){ Update(); // Wait for preview call to Refresh() to finish (otherwise heisenbugs) CGEditor::FocusOnMove(current); Refresh(); } } void EditorCanvas::ApplyPreferences(){ CONFIG_OPEN(conf); conf->SetPath("editor/"); CGEditor::status.MoveHeight=conf->Read("row_size", 50); CGEditor::status.MoveWidth=conf->Read("col_size", 100); CGEditor::status.UseMoveIcons=conf->Read("show_move_icons", true); color_margin=wxColour(conf->Read("color_margin", "#F3F3F3")); color_scrollbar=wxColour(conf->Read("color_scrollbar", "#838383")); color_scrollbar_bg=wxColour(conf->Read("color_scrollbarbg", "#FFFFFF")); color_comments_bg=wxColour(conf->Read("color_commentbg", "#ffffcc")); CONFIG_CLOSE(conf); Refresh(); } wxBEGIN_EVENT_TABLE(EditorCanvas, wxPanel) EVT_PAINT(EditorCanvas::OnPaint) EVT_MOUSE_EVENTS(EditorCanvas::MouseEvent) wxEND_EVENT_TABLE()