#include "GameTabLeftPanel.hpp"
#include <wx/clipbrd.h>

GameTabLeftPanel::GameTabLeftPanel(wxFrame *parent, Game *game)
    : TabGameLeftPanel(parent), game(game) {

  // Add board
  board_canvas = new BoardCanvas((wxFrame *)this);
  main_sizer->Insert(0, board_canvas, 1, wxEXPAND);

  // Configure buttons
  swap_button->SetBitmapLabel(LoadPNG("swap"));
  zoomin_button->SetBitmapLabel(LoadPNG("zoomin"));
  zoomout_button->SetBitmapLabel(LoadPNG("zoomout"));

  // Configure FEN field
  fen_text_field->SetFont(wxFont(*wxSMALL_FONT).Bold());

  Bind(PLAY_MOVE_EVENT, &GameTabLeftPanel::OnPlay, this, wxID_ANY);
  Bind(PREVIOUS_MOVE_EVENT, &GameTabLeftPanel::OnPreviousMove, this, wxID_ANY);
  Bind(NEXT_MOVE_EVENT, &GameTabLeftPanel::OnNextMove, this, wxID_ANY);
  Bind(wxEVT_BUTTON, &GameTabLeftPanel::OnSwap, this, SWAP_BTN);
  Bind(wxEVT_BUTTON, &GameTabLeftPanel::OnZoomIn, this, ZOOM_IN_BTN);
  Bind(wxEVT_BUTTON, &GameTabLeftPanel::OnZoomOut, this, ZOOM_OUT_BTN);
}

void GameTabLeftPanel::OnPreviousMove(wxCommandEvent &event) {
  game->Previous();
  Notify();
  NotifyEditor();
}

void GameTabLeftPanel::OnZoomIn(wxCommandEvent &event) {
  wxLogDebug("Clicked on zoom in");
  board_canvas->Zoom(10);
}

void GameTabLeftPanel::OnZoomOut(wxCommandEvent &event) {
  wxLogDebug("Clicked on zoom out");
  board_canvas->Zoom(-10);
}

void GameTabLeftPanel::OnSwap(wxCommandEvent &event) {
  wxLogDebug("Clicked on swap");
  board_canvas->Swap();
}

void GameTabLeftPanel::OnNextMove(wxCommandEvent &event) {
  wxLogDebug("Game tab received NEXT_MOVE_EVENT");
  game->Next();
  Notify();
  NotifyEditor();
}

void GameTabLeftPanel::OnPlay(wxCommandEvent &event) {
  wxLogDebug("Game tab received PLAY_MOVE_EVENT");
  if (game->Play(event.GetString().ToStdString())) {
    NotifyEditor();
  }
  Notify();
}

void GameTabLeftPanel::Notify() {
  std::string fen = game->GetFen();
  std::map<char, std::uint8_t> captures;
  HalfMove *m = game->GetCurrentMove();
  if (m != NULL) {
    captures = m->GetLineCaptures();
  }
  board_canvas->SetupBoard(chessarbiter::FENParser::Parse(fen).board,
                           game->IsBlackToPlay(), captures);
  fen_text_field->SetValue(game->GetFen());
}

void GameTabLeftPanel::NotifyEditor() {
  wxCommandEvent previousEvent(GAME_CHANGE, GetId());
  previousEvent.SetEventObject(this);
  ProcessEvent(previousEvent);
}

void GameTabLeftPanel::ApplyPreferences() { board_canvas->ApplyPreferences(); }