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Debug animations, LiveEngine and improve arrow/squares highlights
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TODO.md
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TODO.md
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## Before releasing v0.1.0
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- [ ] Implement pawn promotions in BoardCanvas
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- [ ] Debug animations (have a more reliable approach (can segfault when clicking on variations in the editor))
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- [x] Debug animations (have a more reliable approach (can segfault when clicking on variations in the editor))
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- [x] In BoardCanvas search for a workaround of the dynamic allocation of adata.buffer (on canvas resize)
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- [x] Bind the chess game editor settings to EditorPrefs.hpp
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- [x] Ask before closing MainWindow/Tabs if anything is not saved
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