Debug drawing canvas

This commit is contained in:
Loic Guegan 2023-01-01 20:28:39 +01:00
parent 29d5850b2f
commit dd24427d81
3 changed files with 8 additions and 2 deletions

View file

@ -14,13 +14,17 @@ EditorCanvas::EditorCanvas(wxFrame *parent, std::shared_ptr<Game> game)
color_comments_bg=wxColour(255, 255, 204);
color_current_move_bg=wxColour(216, 216, 216);
color_menu_item_bg=wxColour(216, 216, 216);
// The following should be called when using an EVT_PAINT handler
SetBackgroundStyle(wxBG_STYLE_PAINT);
Bind(wxEVT_KEY_DOWN, [p=this](wxKeyEvent &e){e.ResumePropagation(1);e.Skip();});
Bind(wxEVT_KEY_UP, [p=this](wxKeyEvent &e){e.ResumePropagation(1);e.Skip();});
}
void EditorCanvas::OnPaint(wxPaintEvent &event) {
wxPaintDC current_dc(this);
current_dc.SetBackground(*wxWHITE_BRUSH);
current_dc.Clear();
dc = &current_dc;
// Refresh canvas size