From d05093513ec5124feed0dc6140789f48218b45c9 Mon Sep 17 00:00:00 2001 From: Loic Guegan Date: Sun, 1 Jan 2023 16:21:24 +0100 Subject: [PATCH] Improve game rendering loop --- src/game_tab/left_panel/board/BoardCanvas.cpp | 9 +-------- src/game_tab/left_panel/board/BoardCanvas.hpp | 6 ------ 2 files changed, 1 insertion(+), 14 deletions(-) diff --git a/src/game_tab/left_panel/board/BoardCanvas.cpp b/src/game_tab/left_panel/board/BoardCanvas.cpp index 7f2c38d..1a85176 100644 --- a/src/game_tab/left_panel/board/BoardCanvas.cpp +++ b/src/game_tab/left_panel/board/BoardCanvas.cpp @@ -75,10 +75,6 @@ void BoardCanvas::OnPaint(wxPaintEvent &event) { adata.src.y + adata.frame*(adata.transVect.y/adata.frames), false); // end drawing adata.frame++; - if(adata.frame>=adata.frames){ - adata.reuseBuffer=false; - SetupBoard(adata.final_board, adata.final_is_black_turn, adata.final_captures,white_player,black_player); - } } } @@ -116,10 +112,6 @@ void BoardCanvas::SetupBoard(std::string board, bool is_black_turn, } void BoardCanvas::Animate(const std::string &board, bool is_black_turn, std::map captures, std::string src, std::string dst,bool faster){ - adata.final_board=board; - adata.final_is_black_turn=is_black_turn; - adata.final_captures=captures; - std::uint8_t pfile = src[0]-'a'; std::uint8_t prank = src[1]-'1'; adata.piece_moved = this->board[pfile + 8 * (7-prank)]; // Piece to move @@ -172,6 +164,7 @@ void BoardCanvas::Animate(const std::string &board, bool is_black_turn, std::map } adata.duration=faster ? duration_backup : duration_backup; adata.reuseBuffer=false; + SetupBoard(board, is_black_turn, captures,white_player,black_player); } void BoardCanvas::DrawBoard(wxDC &dc) { diff --git a/src/game_tab/left_panel/board/BoardCanvas.hpp b/src/game_tab/left_panel/board/BoardCanvas.hpp index 30f0d06..b26526f 100644 --- a/src/game_tab/left_panel/board/BoardCanvas.hpp +++ b/src/game_tab/left_panel/board/BoardCanvas.hpp @@ -50,12 +50,6 @@ typedef struct AnimState { int duration,duration_fast; /// @brief Animation FPS std::uint8_t fps; - /// @brief Board to draw at the end of the animation - std::string final_board; - /// @brief Which player is to move at the end of the animation - bool final_is_black_turn; - /// @brief Final state of captured pieces at the end of the animation - std::map final_captures; /// @brief Current animated piece char piece_moved; /// @brief Starting point of the animated piece