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Update cgeditor and CMake integration
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TODO.md
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TODO.md
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- [x] Disable the "Analyze entire game" button (Not Yet Implemented)
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- [x] Keep engine evaluation bar visible (and best move arrows) as long as the live engine dialog is open
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- [x] Debug engine name in the EngineTab configuration (use id for engine entry instead of name (otherwise name clash/bugs etc.))
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- [ ] Use static libraries for dependencies
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- [ ] Update PGNP to last commit
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- [x] Use static libraries for dependencies
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- [x] Update PGNP to last commit
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## Additional Features
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- [x] Add a live evaluation bar to the BoardCanvas
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