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Update cgeditor and CMake integration
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3 changed files with 3 additions and 4 deletions
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@ -21,7 +21,6 @@ target_link_libraries(ochess chessarbiter)
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# CGEditor
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add_subdirectory(libs/cgeditor)
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target_link_libraries(ochess cgeditor)
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include_directories(${CGEDITOR_INCLUDE_DIR})
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# pgnp
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add_subdirectory(libs/pgnp)
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4
TODO.md
4
TODO.md
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@ -12,8 +12,8 @@
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- [x] Disable the "Analyze entire game" button (Not Yet Implemented)
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- [x] Keep engine evaluation bar visible (and best move arrows) as long as the live engine dialog is open
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- [x] Debug engine name in the EngineTab configuration (use id for engine entry instead of name (otherwise name clash/bugs etc.))
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- [ ] Use static libraries for dependencies
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- [ ] Update PGNP to last commit
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- [x] Use static libraries for dependencies
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- [x] Update PGNP to last commit
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## Additional Features
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- [x] Add a live evaluation bar to the BoardCanvas
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@ -1 +1 @@
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Subproject commit 27c01fe045565cd0582683de9e23877957335cd5
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Subproject commit 9a632b7d41eb6e12b18fb4f2f0cee817e4958d2f
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