Improve game tab left panel

This commit is contained in:
Loic Guegan 2022-02-28 14:02:02 +01:00
parent bf485fa577
commit 81d7a41962
5 changed files with 404 additions and 24 deletions

View file

@ -2,24 +2,16 @@
#include <wx/clipbrd.h>
GameTabLeftPanel::GameTabLeftPanel(wxFrame *parent, Game *game)
: wxPanel(parent), game(game) {
: TabGameLeftPanel(parent), game(game) {
wxBoxSizer *board_panel_sizer = new wxBoxSizer(wxVERTICAL);
// Add board
board_canvas = new BoardCanvas((wxFrame *)this);
board_panel_sizer->Add(board_canvas, 1, wxEXPAND);
main_sizer->Insert(0, board_canvas, 1, wxEXPAND);
// Left Panel buttons
wxBoxSizer *board_panel_button_sizer = new wxBoxSizer(wxHORIZONTAL);
board_panel_button_sizer->Add(
new wxBitmapButton(this, SWAP_BTN, LoadPNG("swap")), 0);
board_panel_button_sizer->Add(
new wxBitmapButton(this, ZOOM_IN_BTN, LoadPNG("zoomin")), 0);
board_panel_button_sizer->Add(
new wxBitmapButton(this, ZOOM_OUT_BTN, LoadPNG("zoomout")), 0);
board_panel_button_sizer->Add(new wxButton(this, COPY_FEN_BTN, L"Copy FEN"),
0, wxEXPAND);
board_panel_sizer->Add(board_panel_button_sizer, 0);
this->SetSizer(board_panel_sizer);
// Configure buttons
swap_button->SetBitmapLabel(LoadPNG("swap"));
zoomin_button->SetBitmapLabel(LoadPNG("zoomin"));
zoomout_button->SetBitmapLabel(LoadPNG("zoomout"));
Bind(PLAY_MOVE_EVENT, &GameTabLeftPanel::OnPlay, this, wxID_ANY);
Bind(PREVIOUS_MOVE_EVENT, &GameTabLeftPanel::OnPreviousMove, this, wxID_ANY);
@ -91,6 +83,4 @@ void GameTabLeftPanel::NotifyEditor() {
ProcessEvent(previousEvent);
}
void GameTabLeftPanel::ApplyPreferences() {
board_canvas->ApplyPreferences();
}
void GameTabLeftPanel::ApplyPreferences() { board_canvas->ApplyPreferences(); }

View file

@ -7,9 +7,8 @@
// Foreign events
wxDECLARE_EVENT(GAME_CHANGE, wxCommandEvent);
enum { COPY_FEN_BTN = wxID_HIGHEST + 1, ZOOM_IN_BTN, ZOOM_OUT_BTN, SWAP_BTN };
class GameTabLeftPanel : public wxPanel {
class GameTabLeftPanel : public TabGameLeftPanel {
Game *game;
BoardCanvas *board_canvas;
void NotifyEditor();

View file

@ -421,6 +421,37 @@ TabBase::~TabBase()
{
}
TabGameLeftPanel::TabGameLeftPanel( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name ) : wxPanel( parent, id, pos, size, style, name )
{
main_sizer = new wxBoxSizer( wxVERTICAL );
wxBoxSizer* bar_sizer;
bar_sizer = new wxBoxSizer( wxHORIZONTAL );
swap_button = new wxBitmapButton( this, SWAP_BTN, wxNullBitmap, wxDefaultPosition, wxDefaultSize, wxBU_AUTODRAW|0 );
bar_sizer->Add( swap_button, 0, wxALL|wxEXPAND, 5 );
zoomin_button = new wxBitmapButton( this, ZOOM_IN_BTN, wxNullBitmap, wxDefaultPosition, wxDefaultSize, wxBU_AUTODRAW|0 );
bar_sizer->Add( zoomin_button, 0, wxALL|wxEXPAND, 5 );
zoomout_button = new wxBitmapButton( this, ZOOM_OUT_BTN, wxNullBitmap, wxDefaultPosition, wxDefaultSize, wxBU_AUTODRAW|0 );
bar_sizer->Add( zoomout_button, 0, wxALL|wxEXPAND, 5 );
copy_fen_button = new wxButton( this, COPY_FEN_BTN, wxT("Copy FEN"), wxDefaultPosition, wxDefaultSize, 0 );
bar_sizer->Add( copy_fen_button, 0, wxALL|wxEXPAND, 5 );
main_sizer->Add( bar_sizer, 0, wxEXPAND, 5 );
this->SetSizer( main_sizer );
this->Layout();
}
TabGameLeftPanel::~TabGameLeftPanel()
{
}
TabGameRightPanel::TabGameRightPanel( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name ) : wxPanel( parent, id, pos, size, style, name )
{
wxBoxSizer* main_sizer;

View file

@ -36,6 +36,7 @@
#include <wx/clrpicker.h>
#include <wx/checkbox.h>
#include <wx/splitter.h>
#include <wx/bmpbuttn.h>
#include <wx/notebook.h>
///////////////////////////////////////////////////////////////////////////
@ -49,10 +50,14 @@
#define ID_EXPORT_BUTTON 1006
#define ID_IMPORT_BUTTON 1007
#define ID_DELETE_BUTTON 1008
#define COMMENT_INPUT_BOX 1009
#define UPDATE_BTN 1010
#define DELETE_BTN 1011
#define LIVE_ANALYSIS_GAME_BUTTON 1012
#define SWAP_BTN 1009
#define ZOOM_IN_BTN 1010
#define ZOOM_OUT_BTN 1011
#define COPY_FEN_BTN 1012
#define COMMENT_INPUT_BOX 1013
#define UPDATE_BTN 1014
#define DELETE_BTN 1015
#define LIVE_ANALYSIS_GAME_BUTTON 1016
///////////////////////////////////////////////////////////////////////////////
/// Class MainFrame
@ -243,6 +248,28 @@ class TabBase : public wxPanel
};
///////////////////////////////////////////////////////////////////////////////
/// Class TabGameLeftPanel
///////////////////////////////////////////////////////////////////////////////
class TabGameLeftPanel : public wxPanel
{
private:
protected:
wxBoxSizer* main_sizer;
wxBitmapButton* swap_button;
wxBitmapButton* zoomin_button;
wxBitmapButton* zoomout_button;
wxButton* copy_fen_button;
public:
TabGameLeftPanel( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 500,300 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString );
~TabGameLeftPanel();
};
///////////////////////////////////////////////////////////////////////////////
/// Class TabGameRightPanel
///////////////////////////////////////////////////////////////////////////////