mirror of
https://gitlab.com/manzerbredes/ochess.git
synced 2025-04-06 01:56:28 +02:00
Now engines can be added
This commit is contained in:
parent
e601902dd5
commit
6c34ef20fb
4 changed files with 126 additions and 41 deletions
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@ -8,6 +8,7 @@
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wxDEFINE_EVENT(REFRESH_TAB_TITLE, wxCommandEvent);
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wxDEFINE_EVENT(NEW_GAME_EVENT, wxCommandEvent);
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wxDEFINE_EVENT(CLOSE_TAB_EVENT, wxCommandEvent);
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wxDEFINE_EVENT(REFRESH_ENGINE_LIST, wxCommandEvent);
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/// ---------- MainWindow ----------
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@ -21,23 +22,18 @@ MainWindow::MainWindow()
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/// File menu
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(1, "Open", "Open file");
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Bind(wxEVT_MENU, &MainWindow::OnOpen, this, 1);
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menuFile->AppendSeparator();
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menuFile->Append(10, "Save", "Save current game");
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menuFile->Append(11, "Save As", "Save current game as");
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menuFile->AppendSeparator();
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menuFile->Append(4, "Settings", "Configure OChess");
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Bind(wxEVT_MENU, &MainWindow::OnSettings, this, 4);
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT);
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Bind(wxEVT_MENU, &MainWindow::OnExit, this, wxID_EXIT);
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// Game menu
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menuGame = new wxMenu;
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menuGame->Append(2, "New", "Create new game");
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Bind(wxEVT_MENU, &MainWindow::OnMenuNewGame, this, 2);
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menuGame->Append(3, "New from FEN", "Create new game using FEN");
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Bind(wxEVT_MENU, &MainWindow::OnMenuNewGame, this, 3);
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// Game base menu
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wxMenu *menuBase = new wxMenu;
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@ -46,7 +42,10 @@ MainWindow::MainWindow()
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// Engine menu
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wxMenu *engineMenu = new wxMenu;
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engineMenu->Append(6, "New", "Create a new engine configuration");
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Bind(wxEVT_MENU, &MainWindow::OnNewEngine, this, 6);
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manageMenu = new wxMenu;
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engineMenu->AppendSubMenu(manageMenu, "Manage");
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wxCommandEvent dummy(REFRESH_ENGINE_LIST, GetId());
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OnRefreshEngineList(dummy);
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/// Menu bar
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menuBar = new wxMenuBar;
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@ -66,24 +65,77 @@ MainWindow::MainWindow()
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Bind(NEW_GAME_EVENT, &MainWindow::OnNewGame, this, wxID_ANY);
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Bind(wxEVT_CLOSE_WINDOW, &MainWindow::OnClose, this);
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Bind(CLOSE_TAB_EVENT, &MainWindow::OnCloseTabEvent, this, wxID_ANY);
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Bind(wxEVT_MENU, &MainWindow::OnMenuItemClick, this, wxID_ANY);
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Bind(REFRESH_ENGINE_LIST, &MainWindow::OnRefreshEngineList, this, wxID_ANY);
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/*BaseTab *bt = new BaseTab((wxFrame *)notebook,
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"/home/loic/hartwig_tests.pgn"); notebook->AddPage(bt, bt->GetLabel());
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notebook->SetSelection(notebook->GetPageIndex(bt));*/
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/*
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EngineTab *bt =
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new EngineTab((wxWindow *)notebook,
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new uciadapter::UCI("/home/loic/.local/bin/stockfish"),
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"/home/loic/.local/bin/stockfish");
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notebook->AddPage(bt, bt->GetLabel());
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notebook->SetSelection(notebook->GetPageIndex(bt));*/
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/*
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EngineTab *bt =
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new EngineTab((wxWindow *)notebook,
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new uciadapter::UCI("/home/loic/.local/bin/stockfish"),
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"/home/loic/.local/bin/stockfish");
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notebook->AddPage(bt, bt->GetLabel());
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notebook->SetSelection(notebook->GetPageIndex(bt));*/
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}
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void MainWindow::OnCloseTabEvent(wxCommandEvent &event) {
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notebook->DeletePage(notebook->GetSelection());
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}
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void MainWindow::OnNewEngine(wxCommandEvent &event) {
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void MainWindow::OnMenuItemClick(wxCommandEvent &event) {
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std::uint32_t id = event.GetId();
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if (id == wxID_EXIT) {
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Close(true);
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} else if (id >= 100) {
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wxLogDebug("Engine selected!");
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wxMenuItemList items = manageMenu->GetMenuItems();
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for (wxMenuItem *item : items) {
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if (item->GetId() == id) {
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wxLogDebug("Selected %s", item->GetItemLabel());
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EngineTab *bt = new EngineTab((wxWindow *)notebook,
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item->GetItemLabel().ToStdString());
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notebook->AddPage(bt, bt->GetLabel());
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notebook->SetSelection(notebook->GetPageIndex(bt));
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}
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}
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} else if (id == 1) {
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OpenFile();
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} else if (id == 2) {
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NewGame(false);
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} else if (id == 3) {
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NewGame(true);
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} else if (id == 4) {
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OpenSettings();
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} else if (id == 6) {
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NewEngine();
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}
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}
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void MainWindow::OnRefreshEngineList(wxCommandEvent &event) {
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// Delete all items
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wxMenuItemList items = manageMenu->GetMenuItems();
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for (wxMenuItem *item : items) {
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manageMenu->Delete(item->GetId());
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}
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// Refresh items
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CONFIG_OPEN(conf);
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conf->SetPath("engines/");
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wxString engine_name;
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long index;
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if (conf->GetFirstGroup(engine_name, index)) {
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std::uint32_t id = 0;
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do {
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manageMenu->Append(100 + id, engine_name, "Configure " + engine_name);
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id++;
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} while (conf->GetNextGroup(engine_name, index));
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}
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CONFIG_CLOSE(conf);
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}
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void MainWindow::NewEngine() {
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wxFileDialog openFileDialog(this, _("Use engine"), "", "", "Executable|*",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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if (openFileDialog.ShowModal() != wxID_CANCEL) {
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@ -100,7 +152,7 @@ void MainWindow::OnNewEngine(wxCommandEvent &event) {
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}
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}
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void MainWindow::OnSettings(wxCommandEvent &event) {
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void MainWindow::OpenSettings() {
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if (prefsEditor != NULL) {
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delete prefsEditor;
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}
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@ -117,8 +169,6 @@ void MainWindow::ApplyPreferences() {
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}
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}
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void MainWindow::OnExit(wxCommandEvent &event) { Close(true); }
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std::vector<TabInfos *> MainWindow::ListTabInfos() {
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std::vector<TabInfos *> tinfos;
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for (int i = 0; i < notebook->GetPageCount(); i++) {
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@ -134,7 +184,7 @@ void MainWindow::OnClose(wxCloseEvent &e) {
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e.Skip();
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}
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void MainWindow::OnOpen(wxCommandEvent &event) {
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void MainWindow::OpenFile() {
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wxFileDialog openFileDialog(this, _("Open file"), "", "",
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"PGN files (*.pgn)|*.pgn",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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@ -147,8 +197,8 @@ void MainWindow::OnOpen(wxCommandEvent &event) {
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}
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}
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void MainWindow::OnMenuNewGame(wxCommandEvent &event) {
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if (event.GetId() == 3) {
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void MainWindow::NewGame(bool useFen) {
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if (useFen) {
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wxTextEntryDialog *dial =
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new wxTextEntryDialog(NULL, wxT("Enter FEN:"), wxT("Error"));
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if (dial->ShowModal() == wxID_OK) {
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@ -11,27 +11,30 @@
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wxDECLARE_EVENT(REFRESH_TAB_TITLE, wxCommandEvent);
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wxDECLARE_EVENT(NEW_GAME_EVENT, wxCommandEvent);
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wxDECLARE_EVENT(CLOSE_TAB_EVENT, wxCommandEvent);
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wxDECLARE_EVENT(REFRESH_ENGINE_LIST, wxCommandEvent);
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class MainWindow : public wxFrame {
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wxAuiNotebook *notebook;
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wxMenu *menuGame;
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wxMenuBar *menuBar;
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wxPreferencesEditor *prefsEditor;
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wxMenu *manageMenu;
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void OnExit(wxCommandEvent &event);
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void OnClose(wxCloseEvent &e);
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void OnMenuNewGame(wxCommandEvent &event);
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void NewGame(bool useFen);
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void OnNewGame(wxCommandEvent &event);
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void OnOpen(wxCommandEvent &event);
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void OpenFile();
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void OnPageChange(wxAuiNotebookEvent &event);
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void OnRefreshTabTitle(wxCommandEvent &event);
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void NewGame(Game *game);
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void OnSettings(wxCommandEvent &event);
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void OnNewEngine(wxCommandEvent &event);
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void OpenSettings();
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void NewEngine();
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void OnCloseTabEvent(wxCommandEvent &event);
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void OnRefreshEngineList(wxCommandEvent &event);
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void OnMenuItemClick(wxCommandEvent &event);
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public:
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MainWindow();
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void ApplyPreferences();
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std::vector<TabInfos*> ListTabInfos();
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std::vector<TabInfos *> ListTabInfos();
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};
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@ -22,7 +22,46 @@ EngineTab::EngineTab(wxWindow *parent, uciadapter::UCI *engine,
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// conf->Write(confGroup + "/path", wxString(engine_path_or_name));
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CONFIG_CLOSE(conf);
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InitConfiguration();
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LoadConfiguration();
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RefreshItemList();
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Bind(wxEVT_BUTTON, &EngineTab::OnSave, this, ENGINE_SAVE_CONF_BUTTON);
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Bind(wxEVT_BUTTON, &EngineTab::OnDelete, this, ENGINE_DELETE_CONF_BUTTON);
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}
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EngineTab::EngineTab(wxWindow *parent, std::string name)
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: EngineTabBF(parent), TabInfos(TabInfos::ENGINE) {
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SetLabel(name);
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engineName = name;
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confGroup = "engines/" + engineName;
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engine_name->SetValue(engineName);
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CONFIG_OPEN(conf);
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engine_location->SetValue(conf->Read(confGroup + "/path"));
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CONFIG_CLOSE(conf);
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LoadConfiguration();
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Bind(wxEVT_BUTTON, &EngineTab::OnSave, this, ENGINE_SAVE_CONF_BUTTON);
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Bind(wxEVT_BUTTON, &EngineTab::OnDelete, this, ENGINE_DELETE_CONF_BUTTON);
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}
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void EngineTab::OnDelete(wxCommandEvent &event) {
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CONFIG_OPEN(conf);
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conf->DeleteGroup(confGroup);
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CONFIG_CLOSE(conf);
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RefreshItemList();
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wxCommandEvent closeTabEvent(CLOSE_TAB_EVENT, GetId());
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closeTabEvent.SetEventObject(this);
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ProcessEvent(closeTabEvent);
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}
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void EngineTab::RefreshItemList() {
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wxCommandEvent refreshEngineList(REFRESH_ENGINE_LIST, GetId());
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refreshEngineList.SetEventObject(this);
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ProcessEvent(refreshEngineList);
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}
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void EngineTab::LoadConfiguration() {
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// Build wxPropertyGrid according to engine configuration
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CONFIG_OPEN(conf2);
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long index;
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@ -48,28 +87,17 @@ EngineTab::EngineTab(wxWindow *parent, uciadapter::UCI *engine,
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} while (conf2->GetNextGroup(opt_name, index));
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}
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CONFIG_CLOSE(conf2);
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Bind(wxEVT_BUTTON, &EngineTab::OnSave, this, ENGINE_SAVE_CONF_BUTTON);
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Bind(wxEVT_BUTTON, &EngineTab::OnDelete, this, ENGINE_DELETE_CONF_BUTTON);
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}
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void EngineTab::OnDelete(wxCommandEvent &event) {
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CONFIG_OPEN(conf);
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conf->DeleteGroup(confGroup);
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CONFIG_CLOSE(conf);
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wxCommandEvent closeTabEvent(CLOSE_TAB_EVENT, GetId());
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closeTabEvent.SetEventObject(this);
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ProcessEvent(closeTabEvent);
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}
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void EngineTab::OnSave(wxCommandEvent &event) {
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CONFIG_OPEN(conf2);
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wxString new_engine_name = engine_name->GetValue();
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if (new_engine_name != engineName) {
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conf2->RenameGroup(confGroup, "engines/" + new_engine_name);
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conf2->SetPath("engines/");
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conf2->RenameGroup(engineName, new_engine_name);
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engineName = new_engine_name;
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confGroup = "engines/" + engineName;
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conf2->SetPath("..");
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}
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long index;
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std::string optsPath = confGroup + "/options";
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@ -91,6 +119,7 @@ void EngineTab::OnSave(wxCommandEvent &event) {
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} while (conf2->GetNextGroup(opt_name, index));
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}
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CONFIG_CLOSE(conf2);
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RefreshItemList();
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}
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void EngineTab::InitConfiguration() {
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@ -4,16 +4,19 @@
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// Foreign event
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wxDECLARE_EVENT(CLOSE_TAB_EVENT, wxCommandEvent);
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wxDECLARE_EVENT(REFRESH_ENGINE_LIST, wxCommandEvent);
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class EngineTab : public EngineTabBF, public TabInfos {
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uciadapter::UCI *engine;
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std::string confGroup, enginePath;
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std::string engineName;
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void InitConfiguration();
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void LoadConfiguration();
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void RefreshItemList();
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public:
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EngineTab(wxWindow *parent, uciadapter::UCI *engine,
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std::string engine_path_or_name);
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EngineTab(wxWindow *parent, std::string name);
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void ApplyPreferences() {}
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void *GetGame() { return (NULL); }
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void *GetBase() { return (NULL); }
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