Debug and clean the game tab code

This commit is contained in:
Loic Guegan 2023-01-01 12:15:08 +01:00
parent 1eb91c5926
commit 5607057ac3
9 changed files with 89 additions and 121 deletions

View file

@ -19,7 +19,7 @@ BoardCanvas::BoardCanvas(wxFrame *parent)
adata.duration=200;
adata.duration_fast=80;
adata.fps=30;
// Let GameTableLeftPanel process keyboard events:
Bind(wxEVT_KEY_DOWN, [p=this](wxKeyEvent &e){e.ResumePropagation(1);e.Skip();});
Bind(wxEVT_KEY_UP, [p=this](wxKeyEvent &e){e.ResumePropagation(1);e.Skip();});
}
@ -385,6 +385,7 @@ void BoardCanvas::MouseEvent(wxMouseEvent &event) {
}
}
}
// Let GameTableLeftPanel process mouse wheel events:
if (event.GetWheelRotation() != 0) {
event.ResumePropagation(1);event.Skip();
}

View file

@ -12,10 +12,6 @@
// Local events
wxDECLARE_EVENT(PLAY_MOVE_EVENT, wxCommandEvent);
// Foreign events
wxDECLARE_EVENT(PREVIOUS_MOVE_EVENT, wxCommandEvent);
wxDECLARE_EVENT(NEXT_MOVE_EVENT, wxCommandEvent);
#define REFRESH_MOUSE_LOCATION() \
{ \
const wxPoint pt = wxGetMousePosition(); \