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Migrate to std::shared_ptr<Game>
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16 changed files with 44 additions and 49 deletions
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@ -6,11 +6,11 @@
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class GameBase {
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public:
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virtual Game *GetGame(std::uint32_t id) = 0;
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virtual std::shared_ptr<Game> GetGame(std::uint32_t id) = 0;
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virtual void Save(std::vector<std::uint32_t> to_ignore,
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std::vector<GameBase *> new_games_bases,
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std::vector<Game *> new_games) = 0;
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virtual Game *GetCurrentGame() = 0;
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std::vector<std::shared_ptr<Game>> new_games) = 0;
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virtual std::shared_ptr<Game> GetCurrentGame() = 0;
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virtual bool NextGame() = 0;
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virtual std::string GetTag(std::string tag) = 0;
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virtual void Reset() = 0;
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