Implement pieces move animations

This commit is contained in:
Loic Guegan 2022-12-29 10:08:22 +01:00
parent 7187e6d6ee
commit 3efabf1c33
10 changed files with 160 additions and 53 deletions

View file

@ -4,7 +4,7 @@ wxDEFINE_EVENT(PLAY_MOVE_EVENT, wxCommandEvent);
BoardCanvas::BoardCanvas(wxFrame *parent)
: wxPanel(parent), black_side(false), is_black_turn(true), frozen(false),
lock_square_size(false), t(new Theme()), t_captures(new Theme()) {
lock_square_size(false), t(new Theme()), t_captures(new Theme()), buffer(nullptr) {
board = "rnbqkbnrpppppppp PPPPPPPPRNBQKBNR";
is_dragging = false;
valid_drag = false;
@ -15,9 +15,12 @@ BoardCanvas::BoardCanvas(wxFrame *parent)
ApplyPreferences();
// The following should be called when using an EVT_PAINT handler
SetBackgroundStyle(wxBG_STYLE_PAINT);
timer.Bind(wxEVT_TIMER, [p=this](wxTimerEvent &e){p->Refresh();});
duration=500;
fps=30;
duration=200;
duration_fast=100;
fps=180;
Bind(wxEVT_KEY_DOWN, &BoardCanvas::OnKeyEvent, this);
Bind(wxEVT_KEY_UP, &BoardCanvas::OnKeyEvent, this);
}
BoardCanvas::~BoardCanvas() {
@ -52,6 +55,8 @@ void BoardCanvas::OnPaint(wxPaintEvent &event) {
boardY = 0;
// Setup buffer (later use for animations)
if(buffer!=nullptr)
free(buffer);
buffer=new wxBitmap(canvas_size.x,canvas_size.y,32);
wxMemoryDC memDC(*buffer);
DrawBoard(memDC);
@ -60,12 +65,15 @@ void BoardCanvas::OnPaint(wxPaintEvent &event) {
else {
// Otherwise reuse buffer and animate. TEST CODE FOR NOW:
dc.DrawBitmap(*buffer, 0, 0, true);
// Draw piece
dc.DrawBitmap(*t->Get(piece_moved), 0+frame, 0+frame, false);
double frames=duration/(1000/fps);
double percent=frame/frames;
// Draw moving piece
dc.DrawBitmap(*t->Get(piece_moved),
src.x + frame*(transVect.x/frames),
src.y + frame*(transVect.y/frames), false);
// end drawing
frame++;
if(frame*fps>=duration){
timer.Stop();
if(frame>=frames){
reuseBuffer=false;
SetupBoard(final_board, final_is_black_turn, final_captures);
}
@ -102,21 +110,56 @@ void BoardCanvas::SetupBoard(std::string board, bool is_black_turn,
Refresh();
}
void BoardCanvas::Animate(std::string board, bool is_black_turn, std::map<char, std::uint8_t> captures, std::string src, std::string dst){
return; // Shortcut this method for now
void BoardCanvas::Animate(std::string board, bool is_black_turn, std::map<char, std::uint8_t> captures, std::string src, std::string dst,bool faster){
this->final_board=board;
this->final_is_black_turn=is_black_turn;
this->final_captures=captures;
this->src=src;
this->dst=dst;
std::uint8_t pfile = src[0]-'a';
std::uint8_t prank = src[1]-'1';
this->piece_moved = this->board[(7 - pfile) + 8 * (7-prank)]; // Piece to move
// Animate piece here
this->piece_moved = this->board[pfile + 8 * (7-prank)]; // Piece to move
// Now remove the piece that will be moved
this->board[pfile + 8 * (7-prank)]=' ';
SetupBoard(this->board,this->is_black_turn,this->captures);
Update(); // Since refresh in SetupBoard is not synchronous, this call wait the end of Refresh()
// Now compute piece start position and translation vector (Copy paste from DrawBoard())
std::uint32_t piece_width = t->GetPiecesSizes();
std::uint32_t centrer_offset = (square_width - piece_width) / 2;
if (!black_side) {
prank = 7 - prank;
pfile = 7 - pfile;
}
std::uint32_t x = boardX + (7 - pfile) * square_width;
std::uint32_t y = boardY + prank * square_width;
this->src.x = x + centrer_offset;
this->src.y = y + centrer_offset;
// Now dst:
pfile = dst[0]-'a';
prank = dst[1]-'1';
if (!black_side) {
prank = 7 - prank;
pfile = 7 - pfile;
}
x = boardX + (7 - pfile) * square_width;
y = boardY + prank * square_width;
transVect.x=x-this->src.x+centrer_offset;
transVect.y=y-this->src.y+centrer_offset;
// Start animation:
reuseBuffer=true;
int duration_backup=duration;
duration=faster ? duration_fast : duration;
frame=0;
timer.Start(1000/fps); // in ms;
int frames=duration/(1000/fps); // total number of frames
for(int i=frames;i>0;i--){
Refresh();
Update();
wxMilliSleep((1000/(fps*2)));
}
duration=faster ? duration_backup : duration_backup;
reuseBuffer=false;
}
void BoardCanvas::DrawBoard(wxDC &dc) {
@ -321,17 +364,22 @@ void BoardCanvas::Swap() {
}
void BoardCanvas::OnKeyEvent(wxKeyEvent &event) {
event.ResumePropagation(1);
event.Skip();
return;
wxLogDebug("OnKeyEvent %d",event.GetUnicodeKey());
if (event.GetKeyCode() == WXK_LEFT) {
wxCommandEvent previousEvent(PREVIOUS_MOVE_EVENT, GetId());
previousEvent.SetEventObject(this);
//previousEvent.SetEventObject(this);
ProcessEvent(previousEvent);
} else if (event.GetKeyCode() == WXK_RIGHT) {
wxCommandEvent nextEvent(NEXT_MOVE_EVENT, GetId());
nextEvent.SetEventObject(this);
//nextEvent.SetEventObject(this);
ProcessEvent(nextEvent);
}
}
void BoardCanvas::SetClockTime(short hours, short min, short sec,
bool IsBlack) {
if (IsBlack) {
@ -343,4 +391,4 @@ void BoardCanvas::SetClockTime(short hours, short min, short sec,
wxBEGIN_EVENT_TABLE(BoardCanvas, wxPanel) EVT_PAINT(BoardCanvas::OnPaint)
EVT_MOUSE_EVENTS(BoardCanvas::MouseEvent)
EVT_CHAR_HOOK(BoardCanvas::OnKeyEvent) wxEND_EVENT_TABLE()
wxEND_EVENT_TABLE()

View file

@ -60,14 +60,13 @@ class BoardCanvas : public wxPanel {
// Drawing buffer (ANIMATIONS)
wxBitmap *buffer;
bool reuseBuffer;
wxTimer timer;
int frame,duration,fps;
int frame,duration,fps,duration_fast;
std::string final_board;
bool final_is_black_turn;
std::map<char, std::uint8_t> final_captures;
std::string src;
std::string dst;
char piece_moved;
wxPoint src;
wxPoint transVect;
public:
BoardCanvas(wxFrame *parent);
@ -82,7 +81,7 @@ public:
void Swap();
void SetupBoard(std::string board, bool is_black_turn,
std::map<char, std::uint8_t> captures);
void Animate(std::string board, bool is_black_turn, std::map<char, std::uint8_t> captures, std::string src, std::string dst);
void Animate(std::string board, bool is_black_turn, std::map<char, std::uint8_t> captures, std::string src, std::string dst,bool faster);
void SetClockTime(short hours, short min, short sec, bool IsBlack);
DECLARE_EVENT_TABLE()
};